Skip to content
Snippets Groups Projects
Commit f3d04907 authored by jonwd7's avatar jonwd7
Browse files

bhkCompressedMeshShape

parent 1c076d18
No related branches found
No related tags found
No related merge requests found
...@@ -6373,16 +6373,13 @@ ...@@ -6373,16 +6373,13 @@
<niobject name="bhkCompressedMeshShape" inherit="bhkShape"> <niobject name="bhkCompressedMeshShape" inherit="bhkShape">
Compressed collision mesh. Compressed collision mesh.
<add name="Target" type="Ptr" template="NiAVObject">Points to root node?</add> <add name="Target" type="Ptr" template="NiAVObject">Points to root node?</add>
<add name="Unknown Int 1" type="uint">Unknown.</add> <add name="User Data" type="uint">Unknown.</add>
<add name="Radius" type="float" default="0.005">A shell that is added around the shape.</add>
<add name="Unknown Float 1" type="float">Unknown.</add> <add name="Unknown Float 1" type="float">Unknown.</add>
<add name="Unknown 4 Bytes" type="byte" arr1="4">Unknown.</add> <add name="Scale" type="Vector4" default="1.0, 1.0, 1.0, 0.0">Scale</add>
<add name="Unknown Floats 1" type="Vector4">Unknown</add> <add name="Radius Copy" type="float" default="0.005">A shell that is added around the shape.</add>
<add name="Radius" type="float">A shell with that radius is added around the shape.</add> <add name="Scale Copy" type="Vector4" default="1.0, 1.0, 1.0, 0.0">Scale</add>
<add name="Scale" type="float">Scale</add> <add name="Data" type="Ref" template="bhkCompressedMeshShapeData">The collision mesh data.</add>
<add name="Unknown Float 3" type="float">Unknown</add>
<add name="Unknown Float 4" type="float">Unknown</add>
<add name="Unknown Float 5" type="float">Unknown</add>
<add name="Data" type="Ref" template="bhkCompressedMeshShapeData">The collision mesh data.</add>
</niobject> </niobject>
<niobject name="bhkCompressedMeshShapeData" inherit="bhkRefObject"> <niobject name="bhkCompressedMeshShapeData" inherit="bhkRefObject">
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment