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Commit 9b45d8a4 authored by @perture's avatar @perture Committed by GitHub
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Correction enum

Override of enumerators
parent 2e6553e2
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...@@ -1043,16 +1043,16 @@ ...@@ -1043,16 +1043,16 @@
<enum name="EffectShaderControlledVariable" storage="uint"> <enum name="EffectShaderControlledVariable" storage="uint">
An unsigned 32-bit integer, describing which float variable in BSEffectShaderProperty to animate. An unsigned 32-bit integer, describing which float variable in BSEffectShaderProperty to animate.
<option value="0" name="EmissiveMultiple">EmissiveMultiple.</option> <option value="0" name="ESCV_EmissiveMultiple">EmissiveMultiple.</option>
<option value="1" name="Falloff Start Angle">Falloff Start Angle (degrees).</option> <option value="1" name="ESCV_Falloff Start Angle">Falloff Start Angle (degrees).</option>
<option value="2" name="Falloff Stop Angle">Falloff Stop Angle (degrees).</option> <option value="2" name="ESCV_Falloff Stop Angle">Falloff Stop Angle (degrees).</option>
<option value="3" name="Falloff Start Opacity">Falloff Start Opacity.</option> <option value="3" name="ESCV_Falloff Start Opacity">Falloff Start Opacity.</option>
<option value="4" name="Falloff Stop Opacity">Falloff Stop Opacity.</option> <option value="4" name="ESCV_Falloff Stop Opacity">Falloff Stop Opacity.</option>
<option value="5" name="Alpha Transparency">Alpha Transparency (Emissive alpha?).</option> <option value="5" name="ESCV_Alpha Transparency">Alpha Transparency (Emissive alpha?).</option>
<option value="6" name="U Offset">U Offset.</option> <option value="6" name="ESCV_U Offset">U Offset.</option>
<option value="7" name="U Scale">U Scale.</option> <option value="7" name="ESCV_U Scale">U Scale.</option>
<option value="8" name="V Offset">V Offset.</option> <option value="8" name="ESCV_V Offset">V Offset.</option>
<option value="9" name="V Scale">V Scale.</option> <option value="9" name="ESCV_V Scale">V Scale.</option>
</enum> </enum>
<enum name="EffectShaderControlledColor" storage="uint"> <enum name="EffectShaderControlledColor" storage="uint">
...@@ -1062,16 +1062,16 @@ ...@@ -1062,16 +1062,16 @@
<enum name="LightingShaderControlledVariable" storage="uint"> <enum name="LightingShaderControlledVariable" storage="uint">
An unsigned 32-bit integer, describing which float variable in BSLightingShaderProperty to animate. An unsigned 32-bit integer, describing which float variable in BSLightingShaderProperty to animate.
<option value="0" name="Refraction Strength">The amount of distortion.</option> <option value="0" name="LSCV_Refraction Strength">The amount of distortion.</option>
<option value="8" name="Environment Map Scale">Environment Map Scale.</option> <option value="8" name="LSCV_Environment Map Scale">Environment Map Scale.</option>
<option value="9" name="Glossiness">Glossiness.</option> <option value="9" name="LSCV_Glossiness">Glossiness.</option>
<option value="10" name="Specular Strength">Specular Strength.</option> <option value="10" name="LSCV_Specular Strength">Specular Strength.</option>
<option value="11" name="Emissive Multiple">Emissive Multiple.</option> <option value="11" name="LSCV_Emissive Multiple">Emissive Multiple.</option>
<option value="12" name="Alpha">Alpha.</option> <option value="12" name="LSCV_Alpha">Alpha.</option>
<option value="20" name="U Offset">U Offset.</option> <option value="20" name="LSCV_U Offset">U Offset.</option>
<option value="21" name="U Scale">U Scale.</option> <option value="21" name="LSCV_U Scale">U Scale.</option>
<option value="22" name="V Offset">V Offset.</option> <option value="22" name="LSCV_V Offset">V Offset.</option>
<option value="23" name="V Scale">V Scale.</option> <option value="23" name="LSCV_V Scale">V Scale.</option>
</enum> </enum>
<enum name="LightingShaderControlledColor" storage="uint"> <enum name="LightingShaderControlledColor" storage="uint">
...@@ -3005,41 +3005,41 @@ ...@@ -3005,41 +3005,41 @@
</niobject> </niobject>
<bitflags name="VectorFlags" storage="ushort"> <bitflags name="VectorFlags" storage="ushort">
<option value="0" name="UV_1" /> <option value="0" name="VF_UV_1" />
<option value="1" name="UV_2" /> <option value="1" name="VF_UV_2" />
<option value="2" name="UV_4" /> <option value="2" name="VF_UV_4" />
<option value="3" name="UV_8" /> <option value="3" name="VF_UV_8" />
<option value="4" name="UV_16" /> <option value="4" name="VF_UV_16" />
<option value="5" name="UV_32" /> <option value="5" name="VF_UV_32" />
<option value="6" name="Unk64" /> <option value="6" name="VF_Unk64" />
<option value="7" name="Unk128" /> <option value="7" name="VF_Unk128" />
<option value="8" name="Unk256" /> <option value="8" name="VF_Unk256" />
<option value="9" name="Unk512" /> <option value="9" name="VF_Unk512" />
<option value="10" name="Unk1024" /> <option value="10" name="VF_Unk1024" />
<option value="11" name="Unk2048" /> <option value="11" name="VF_Unk2048" />
<option value="12" name="Has_Tangents" /> <option value="12" name="VF_Has_Tangents" />
<option value="13" name="Unk8192" /> <option value="13" name="VF_Unk8192" />
<option value="14" name="Unk16384" /> <option value="14" name="VF_Unk16384" />
<option value="15" name="Unk32768" /> <option value="15" name="VF_Unk32768" />
</bitflags> </bitflags>
<bitflags name="BSVectorFlags" storage="ushort"> <bitflags name="BSVectorFlags" storage="ushort">
<option value="0" name="Has_UV" /> <option value="0" name="BSVF_Has_UV" />
<option value="1" name="Unk2" /> <option value="1" name="BSVF_Unk2" />
<option value="2" name="Unk4" /> <option value="2" name="BSVF_Unk4" />
<option value="3" name="Unk8" /> <option value="3" name="BSVF_Unk8" />
<option value="4" name="Unk16" /> <option value="4" name="BSVF_Unk16" />
<option value="5" name="Unk32" /> <option value="5" name="BSVF_Unk32" />
<option value="6" name="Unk64" /> <option value="6" name="BSVF_Unk64" />
<option value="7" name="Unk128" /> <option value="7" name="BSVF_Unk128" />
<option value="8" name="Unk256" /> <option value="8" name="BSVF_Unk256" />
<option value="9" name="Unk512" /> <option value="9" name="BSVF_Unk512" />
<option value="10" name="Unk1024" /> <option value="10" name="BSVF_Unk1024" />
<option value="11" name="Unk2048" /> <option value="11" name="BSVF_Unk2048" />
<option value="12" name="Has_Tangents" /> <option value="12" name="BSVF_Has_Tangents" />
<option value="13" name="Unk8192" /> <option value="13" name="BSVF_Unk8192" />
<option value="14" name="Unk16384" /> <option value="14" name="BSVF_Unk16384" />
<option value="15" name="Unk32768" /> <option value="15" name="BSVF_Unk32768" />
</bitflags> </bitflags>
<niobject name="NiGeometryData" abstract="1" inherit="NiObject"> <niobject name="NiGeometryData" abstract="1" inherit="NiObject">
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