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Grant Kim
Nifxml
Commits
9b45d8a4
Commit
9b45d8a4
authored
7 years ago
by
@perture
Committed by
GitHub
7 years ago
Browse files
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Plain Diff
Correction enum
Override of enumerators
parent
2e6553e2
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nif.xml
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52 additions, 52 deletions
nif.xml
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9b45d8a4
...
@@ -1043,16 +1043,16 @@
...
@@ -1043,16 +1043,16 @@
<enum
name=
"EffectShaderControlledVariable"
storage=
"uint"
>
<enum
name=
"EffectShaderControlledVariable"
storage=
"uint"
>
An unsigned 32-bit integer, describing which float variable in BSEffectShaderProperty to animate.
An unsigned 32-bit integer, describing which float variable in BSEffectShaderProperty to animate.
<option value="0" name="EmissiveMultiple">EmissiveMultiple.</option>
<option
value=
"0"
name=
"
ESCV_
EmissiveMultiple"
>
EmissiveMultiple.
</option>
<option value="1" name="Falloff Start Angle">Falloff Start Angle (degrees).</option>
<option
value=
"1"
name=
"
ESCV_
Falloff Start Angle"
>
Falloff Start Angle (degrees).
</option>
<option value="2" name="Falloff Stop Angle">Falloff Stop Angle (degrees).</option>
<option
value=
"2"
name=
"
ESCV_
Falloff Stop Angle"
>
Falloff Stop Angle (degrees).
</option>
<option value="3" name="Falloff Start Opacity">Falloff Start Opacity.</option>
<option
value=
"3"
name=
"
ESCV_
Falloff Start Opacity"
>
Falloff Start Opacity.
</option>
<option value="4" name="Falloff Stop Opacity">Falloff Stop Opacity.</option>
<option
value=
"4"
name=
"
ESCV_
Falloff Stop Opacity"
>
Falloff Stop Opacity.
</option>
<option value="5" name="Alpha Transparency">Alpha Transparency (Emissive alpha?).</option>
<option
value=
"5"
name=
"
ESCV_
Alpha Transparency"
>
Alpha Transparency (Emissive alpha?).
</option>
<option value="6" name="U Offset">U Offset.</option>
<option
value=
"6"
name=
"
ESCV_
U Offset"
>
U Offset.
</option>
<option value="7" name="U Scale">U Scale.</option>
<option
value=
"7"
name=
"
ESCV_
U Scale"
>
U Scale.
</option>
<option value="8" name="V Offset">V Offset.</option>
<option
value=
"8"
name=
"
ESCV_
V Offset"
>
V Offset.
</option>
<option value="9" name="V Scale">V Scale.</option>
<option
value=
"9"
name=
"
ESCV_
V Scale"
>
V Scale.
</option>
</enum>
</enum>
<enum
name=
"EffectShaderControlledColor"
storage=
"uint"
>
<enum
name=
"EffectShaderControlledColor"
storage=
"uint"
>
...
@@ -1062,16 +1062,16 @@
...
@@ -1062,16 +1062,16 @@
<enum
name=
"LightingShaderControlledVariable"
storage=
"uint"
>
<enum
name=
"LightingShaderControlledVariable"
storage=
"uint"
>
An unsigned 32-bit integer, describing which float variable in BSLightingShaderProperty to animate.
An unsigned 32-bit integer, describing which float variable in BSLightingShaderProperty to animate.
<option value="0" name="Refraction Strength">The amount of distortion.</option>
<option
value=
"0"
name=
"
LSCV_
Refraction Strength"
>
The amount of distortion.
</option>
<option value="8" name="Environment Map Scale">Environment Map Scale.</option>
<option
value=
"8"
name=
"
LSCV_
Environment Map Scale"
>
Environment Map Scale.
</option>
<option value="9" name="Glossiness">Glossiness.</option>
<option
value=
"9"
name=
"
LSCV_
Glossiness"
>
Glossiness.
</option>
<option value="10" name="Specular Strength">Specular Strength.</option>
<option
value=
"10"
name=
"
LSCV_
Specular Strength"
>
Specular Strength.
</option>
<option value="11" name="Emissive Multiple">Emissive Multiple.</option>
<option
value=
"11"
name=
"
LSCV_
Emissive Multiple"
>
Emissive Multiple.
</option>
<option value="12" name="Alpha">Alpha.</option>
<option
value=
"12"
name=
"
LSCV_
Alpha"
>
Alpha.
</option>
<option value="20" name="U Offset">U Offset.</option>
<option
value=
"20"
name=
"
LSCV_
U Offset"
>
U Offset.
</option>
<option value="21" name="U Scale">U Scale.</option>
<option
value=
"21"
name=
"
LSCV_
U Scale"
>
U Scale.
</option>
<option value="22" name="V Offset">V Offset.</option>
<option
value=
"22"
name=
"
LSCV_
V Offset"
>
V Offset.
</option>
<option value="23" name="V Scale">V Scale.</option>
<option
value=
"23"
name=
"
LSCV_
V Scale"
>
V Scale.
</option>
</enum>
</enum>
<enum
name=
"LightingShaderControlledColor"
storage=
"uint"
>
<enum
name=
"LightingShaderControlledColor"
storage=
"uint"
>
...
@@ -3005,41 +3005,41 @@
...
@@ -3005,41 +3005,41 @@
</niobject>
</niobject>
<bitflags
name=
"VectorFlags"
storage=
"ushort"
>
<bitflags
name=
"VectorFlags"
storage=
"ushort"
>
<option value="0" name="UV_1" />
<option
value=
"0"
name=
"
VF_
UV_1"
/>
<option value="1" name="UV_2" />
<option
value=
"1"
name=
"
VF_
UV_2"
/>
<option value="2" name="UV_4" />
<option
value=
"2"
name=
"
VF_
UV_4"
/>
<option value="3" name="UV_8" />
<option
value=
"3"
name=
"
VF_
UV_8"
/>
<option value="4" name="UV_16" />
<option
value=
"4"
name=
"
VF_
UV_16"
/>
<option value="5" name="UV_32" />
<option
value=
"5"
name=
"
VF_
UV_32"
/>
<option value="6" name="Unk64" />
<option
value=
"6"
name=
"
VF_
Unk64"
/>
<option value="7" name="Unk128" />
<option
value=
"7"
name=
"
VF_
Unk128"
/>
<option value="8" name="Unk256" />
<option
value=
"8"
name=
"
VF_
Unk256"
/>
<option value="9" name="Unk512" />
<option
value=
"9"
name=
"
VF_
Unk512"
/>
<option value="10" name="Unk1024" />
<option
value=
"10"
name=
"
VF_
Unk1024"
/>
<option value="11" name="Unk2048" />
<option
value=
"11"
name=
"
VF_
Unk2048"
/>
<option value="12" name="Has_Tangents" />
<option
value=
"12"
name=
"
VF_
Has_Tangents"
/>
<option value="13" name="Unk8192" />
<option
value=
"13"
name=
"
VF_
Unk8192"
/>
<option value="14" name="Unk16384" />
<option
value=
"14"
name=
"
VF_
Unk16384"
/>
<option value="15" name="Unk32768" />
<option
value=
"15"
name=
"
VF_
Unk32768"
/>
</bitflags>
</bitflags>
<bitflags
name=
"BSVectorFlags"
storage=
"ushort"
>
<bitflags
name=
"BSVectorFlags"
storage=
"ushort"
>
<option value="0" name="Has_UV" />
<option
value=
"0"
name=
"
BSVF_
Has_UV"
/>
<option value="1" name="Unk2" />
<option
value=
"1"
name=
"
BSVF_
Unk2"
/>
<option value="2" name="Unk4" />
<option
value=
"2"
name=
"
BSVF_
Unk4"
/>
<option value="3" name="Unk8" />
<option
value=
"3"
name=
"
BSVF_
Unk8"
/>
<option value="4" name="Unk16" />
<option
value=
"4"
name=
"
BSVF_
Unk16"
/>
<option value="5" name="Unk32" />
<option
value=
"5"
name=
"
BSVF_
Unk32"
/>
<option value="6" name="Unk64" />
<option
value=
"6"
name=
"
BSVF_
Unk64"
/>
<option value="7" name="Unk128" />
<option
value=
"7"
name=
"
BSVF_
Unk128"
/>
<option value="8" name="Unk256" />
<option
value=
"8"
name=
"
BSVF_
Unk256"
/>
<option value="9" name="Unk512" />
<option
value=
"9"
name=
"
BSVF_
Unk512"
/>
<option value="10" name="Unk1024" />
<option
value=
"10"
name=
"
BSVF_
Unk1024"
/>
<option value="11" name="Unk2048" />
<option
value=
"11"
name=
"
BSVF_
Unk2048"
/>
<option value="12" name="Has_Tangents" />
<option
value=
"12"
name=
"
BSVF_
Has_Tangents"
/>
<option value="13" name="Unk8192" />
<option
value=
"13"
name=
"
BSVF_
Unk8192"
/>
<option value="14" name="Unk16384" />
<option
value=
"14"
name=
"
BSVF_
Unk16384"
/>
<option value="15" name="Unk32768" />
<option
value=
"15"
name=
"
BSVF_
Unk32768"
/>
</bitflags>
</bitflags>
<niobject
name=
"NiGeometryData"
abstract=
"1"
inherit=
"NiObject"
>
<niobject
name=
"NiGeometryData"
abstract=
"1"
inherit=
"NiObject"
>
...
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