<add name="Layer" type="Fallout3Layer" default="FOL_STATIC" vercond="(Version == 20.2.0.7) && (User Version 2 <= 34)">The layer the collision belongs to.</add>
<add name="Layer" suffix="FO" type="Fallout3Layer" default="FOL_STATIC" vercond="(Version == 20.2.0.7) && (User Version 2 <= 34)">The layer the collision belongs to.</add>
<add name="Layer" type="SkyrimLayer" default="SKYL_STATIC" vercond="(Version == 20.2.0.7) && (User Version 2 > 34)">The layer the collision belongs to.</add>
<add name="Layer" suffix="SK" type="SkyrimLayer" default="SKYL_STATIC" vercond="(Version == 20.2.0.7) && (User Version 2 > 34)">The layer the collision belongs to.</add>
<add name="Flags and Part Number" type="byte" default="0">FLAGS are stored in highest 3 bits:
<add name="Flags and Part Number" type="byte" default="0">FLAGS are stored in highest 3 bits:
Bit 7: sets the LINK property and controls whether this body is physically linked to others.
Bit 7: sets the LINK property and controls whether this body is physically linked to others.
...
@@ -1705,9 +1705,9 @@
...
@@ -1705,9 +1705,9 @@
</compound>
</compound>
<compound name="HavokMaterial">
<compound name="HavokMaterial">
<add name="Material" type="OblivionHavokMaterial" ver1="20.0.0.4" ver2="20.0.0.5">The material of the shape.</add>
<add name="Material" suffix="OB" type="OblivionHavokMaterial" ver1="20.0.0.4" ver2="20.0.0.5">The material of the shape.</add>
<add name="Material" type="Fallout3HavokMaterial" vercond="(Version == 20.2.0.7) && (User Version 2 <= 34)">The material of the shape.</add>
<add name="Material" suffix="FO" type="Fallout3HavokMaterial" vercond="(Version == 20.2.0.7) && (User Version 2 <= 34)">The material of the shape.</add>
<add name="Material" type="SkyrimHavokMaterial" vercond="(Version == 20.2.0.7) && (User Version 2 > 34)">The material of the shape.</add>
<add name="Material" suffix="SK" type="SkyrimHavokMaterial" vercond="(Version == 20.2.0.7) && (User Version 2 > 34)">The material of the shape.</add>
<add name="Shader Flags 1" type="SkyrimShaderPropertyFlags1" vercond="(User Version 2 != 130)" default="2185233153">Skyrim Shader Flags for setting render/shader options.</add>
<add name="Shader Flags 1" suffix="SK" type="SkyrimShaderPropertyFlags1" vercond="(User Version 2 != 130)" default="2185233153">Skyrim Shader Flags for setting render/shader options.</add>
<add name="Shader Flags 2" type="SkyrimShaderPropertyFlags2" vercond="(User Version 2 != 130)" default="32801">Skyrim Shader Flags for setting render/shader options.</add>
<add name="Shader Flags 2" suffix="SK" type="SkyrimShaderPropertyFlags2" vercond="(User Version 2 != 130)" default="32801">Skyrim Shader Flags for setting render/shader options.</add>
<add name="Shader Flags 1" type="Fallout4ShaderPropertyFlags1" vercond="(User Version 2 == 130)" default="2151678465">Fallout 4 Shader Flags. Mostly overridden if "Name" is a path to a BGSM/BGEM file.</add>
<add name="Shader Flags 1" suffix="FO4" type="Fallout4ShaderPropertyFlags1" vercond="(User Version 2 == 130)" default="2151678465">Fallout 4 Shader Flags. Mostly overridden if "Name" is a path to a BGSM/BGEM file.</add>
<add name="Shader Flags 2" type="Fallout4ShaderPropertyFlags2" vercond="(User Version 2 == 130)" default="129">Fallout 4 Shader Flags. Mostly overridden if "Name" is a path to a BGSM/BGEM file.</add>
<add name="Shader Flags 2" suffix="FO4" type="Fallout4ShaderPropertyFlags2" vercond="(User Version 2 == 130)" default="129">Fallout 4 Shader Flags. Mostly overridden if "Name" is a path to a BGSM/BGEM file.</add>