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Grant Kim
Nifxml
Commits
752ae20d
Commit
752ae20d
authored
9 years ago
by
jonwd7
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[FO4] BSSITS name changes
Changed to match the names found in the engine.
parent
f3f3ee70
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nif.xml
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20 additions, 20 deletions
nif.xml
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752ae20d
...
...
@@ -6362,32 +6362,32 @@
</niobject>
<compound
name=
"BSSITSSubSegment"
>
<add name="
Triangle Offset
" type="uint" />
<add name="
Triangle Count
" type="uint" />
<add name="
Segment Offset
" type="uint" />
<add
name=
"
Start Index
"
type=
"uint"
/>
<add
name=
"
Num Primitives
"
type=
"uint"
/>
<add
name=
"
Parent Array Index
"
type=
"uint"
/>
<add
name=
"Unknown Int 1"
type=
"uint"
/>
</compound>
<compound
name=
"BSSITSSegment"
>
<add name="
Triangle Offset
" type="uint" />
<add name="
Triangle Count
" type="uint" />
<add name="
Unknown Hash
" type="uint" />
<add name="Num Segments" type="uint" />
<add name="Sub Segment" type="BSSITSSubSegment" arr1="Num Segments" />
<add
name=
"
Start Index
"
type=
"uint"
/>
<add
name=
"
Num Primitives
"
type=
"uint"
/>
<add
name=
"
Parent Array Index
"
type=
"uint"
/>
<add
name=
"Num
Sub
Segments"
type=
"uint"
/>
<add
name=
"Sub Segment"
type=
"BSSITSSubSegment"
arr1=
"Num
Sub
Segments"
/>
</compound>
<compound name="
SubIndexRecordB
">
<add name="
Unknown Int 1" type="uint" /
>
<compound
name=
"
BSSITSSubSegmentData
"
>
<add
name=
"
Segment/User"
type=
"uint"
>
If Unknown Int 2 is 0xffffffff, this value refers to the Segment at the listed index.
</add
>
<add
name=
"Unknown Int 2"
type=
"uint"
/>
<add
name=
"Num Data"
type=
"uint"
/>
<add
name=
"Extra Data"
type=
"float"
arr1=
"Num Data"
/>
</compound>
<compound name="
SubIndexPart2
">
<add name="Num
A2
" type="uint" />
<add name="
Num B2
" type="uint" />
<add name="
Sequen
ce" type="uint" arr1="Num
A2
" />
<add name="Sub
Index Record" type="SubIndexRecordB" arr1="Num B2
" />
<compound
name=
"
BSSITSSubSegmentRecord
"
>
<add
name=
"Num
Segments
"
type=
"uint"
/>
<add
name=
"
Total Segments
"
type=
"uint"
/>
<add
name=
"
Array Indi
ce
s
"
type=
"uint"
arr1=
"Num
Segments
"
/>
<add
name=
"Sub
Segments"
type=
"BSSITSSubSegmentData"
arr1=
"Total Segments
"
/>
<!-- TODO: Actual ShortString type (current "ShortString" is actually a byte) -->
<add
name=
"SSF Length"
type=
"ushort"
/>
<add
name=
"SSF File"
type=
"byte"
arr1=
"SSF Length"
/>
...
...
@@ -6395,11 +6395,11 @@
<niobject
name=
"BSSubIndexTriShape"
inherit=
"BSTriShape"
>
Fallout 4 Sub-Index Tri Shape
<add name="Num
T
ri
angles 2
" type="uint" cond="Data Size > 0" />
<add name="Num
A
" type="uint" cond="Data Size > 0" />
<add name="
Num B
" type="uint" cond="Data Size > 0" />
<add name="Segment" type="BSSITSSegment" arr1="Num
A
" cond="Data Size > 0" />
<add name="Sub
Index Part 2" type="SubIndexPart2" cond="(Num A < Num B
) && (Data Size > 0)" />
<add
name=
"Num
P
ri
mitives
"
type=
"uint"
cond=
"Data Size > 0"
/>
<add
name=
"Num
Segments
"
type=
"uint"
cond=
"Data Size > 0"
/>
<add
name=
"
Total Segments
"
type=
"uint"
cond=
"Data Size > 0"
/>
<add
name=
"Segment"
type=
"BSSITSSegment"
arr1=
"Num
Segments
"
cond=
"Data Size > 0"
/>
<add
name=
"Sub
Segment Data"
type=
"BSSITSSubSegmentRecord"
cond=
"(Num Segments < Total Segments
) && (Data Size > 0)"
/>
</niobject>
<!-- Fallout 4 Physics -->
...
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