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    PrismaticDescriptor Oblivion changes · cc6ab0f2
    jonwd7 authored
    Oblivion appears to use TransformA and TransformB just like FO3 and later but the orders of the vectors appear to be swapped for each transform.  At least this makes the constraints render consistent with FO3+.
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    PrismaticDescriptor Oblivion changes
    jonwd7 authored
    Oblivion appears to use TransformA and TransformB just like FO3 and later but the orders of the vectors appear to be swapped for each transform.  At least this makes the constraints render consistent with FO3+.