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  1. Sep 02, 2008
  2. Aug 31, 2008
  3. Aug 23, 2008
  4. Aug 19, 2008
  5. Aug 18, 2008
  6. Jul 13, 2008
    • Tazpn's avatar
      o All · 295872f2
      Tazpn authored
        - Correct project so Max 2008 is properly supported.
        - Update license to reflect that its a BSD license
        
      o Importer
        - Add support for importing Collision as Packed TriStrip as appropriate
        - Remove code which was causing collision to be imported twice in some models
      
      o Exporter
        - Add support for exporting Collision as Packed TriStrips as appropriate
        - Packed TriStrips will now also export bhkMoppBvTreeShape as well 
          bhkMoppBvTreeShape uses the Havok SDK to generate efficient collision models
          which is supperior to bhkNiTriStripsShape.
          This feature will not be available for max x64 builds.
      295872f2
  7. Jun 29, 2008
  8. Oct 28, 2007
  9. Sep 24, 2007
  10. Sep 22, 2007
  11. Sep 11, 2007
  12. Jul 21, 2007
    • Tazpn's avatar
      0.2.16 · c4e39fe1
      Tazpn authored
        -----
      o All
        - Add support for Loki, Pro Cycling Manager (version 10.2.0.0)
        - Add support for Megami Tensei: Imagine (version 20.1.0.3)
        - Add support for Emerge Demo (versions 20.3.0.3 and 20.3.0.6)
      o Importer
        - Add Weld Vertices option
      o Exporter
        - Remove veryrxv change because it breaks Oblivion export
      o Props
        - Add Clone Mesh button on Collision Modifier and bhk Proxy Object
      c4e39fe1
    • Tazpn's avatar
      o All · 33a2a724
      Tazpn authored
            - Add support for Loki, Pro Cycling Manager (version 10.2.0.0)
            - Add support for Megami Tensei: Imagine (version 20.1.0.3)
            - Add support for Emerge Demo (versions 20.3.0.3 and 20.3.0.6)
          o Importer
            - Add Weld Vertices option
          o Exporter
            - Remove veryrxv change because it breaks Oblivion export
          o Props
            - Add Clone Mesh button on Collision Modifier and bhk Proxy Object
      33a2a724
  13. Jul 14, 2007
  14. Jul 01, 2007
    • Tazpn's avatar
      0.2.15 · e4bf0cfc
      Tazpn authored
        -----
      o Props
        - Resolve issue with bhkRigidBody object not saving and restoring data
      o Exporter/Importer
        - Resolve many issues with transforms and bhk shapes.
      o Exporter
        - Fix crash when exporting animations.
        - Fix issue with exporting Skin data causing missing vertexes in nifskope
        - Fix issue with exporting textkeys for morrowind and geomorph faces
           (Requires import to not ignore root node and selected export of that node)
        - Add animation export support for accumulate transforms (translation only)
        - Fix some issues with geometry Morpher exporter with bad UV data.
      o Importer
        - Fixed issue with not ignoring root node when option unchecked
        - Fixed issue of bhkRigidBody object not importing data properly
        - Set Accumulate Transforms to accumulate y-data by default
      e4bf0cfc
  15. Jun 26, 2007
  16. Jun 25, 2007
    • wz's avatar
      max/NifExport/KfExport.cpp · c5a25e50
      wz authored
        - normalized line endings
      
      max/NifExport/KfExport.cpp
      max/NifExport/NifExport.cpp
      max/NifExport/NifExport.rc
      max/NifImport/BaseImporter.h
      max/NifImport/MaxNifImport.cpp
      max/NifImport/MaxNifImport.rc
        - Changed URLs for homepage and wiki
      c5a25e50
    • Tazpn's avatar
      0.2.14 · 53fd4116
      Tazpn authored
      -----
      o Exporter
        - Fix issues with bhkConvexShape and bhkRigidBody
      o Exporter/Importer
        - Introduce Morpher animation support
      53fd4116
  17. Jun 24, 2007
    • Tazpn's avatar
      More Geomorph related changes · 20442522
      Tazpn authored
      20442522
    • Tazpn's avatar
      0.2.14 · da625014
      Tazpn authored
        -----
      o Exporter
        - Fix a number of issues with bhkConvexShape and bhkRigidBody
      o Importer
        - Introduce Morph animation support
      da625014
  18. Jun 19, 2007
  19. Jun 18, 2007
    • Tazpn's avatar
      0.2.13 · 7011c85a
      Tazpn authored
        -----
      o Importer/Exporter
        - Improved Bridge Commander support.
        - Added more Collision support
          + Modifiers
            * bhkRigidBody - Modifier
               This is a modifier which converts a mesh into a collision mesh
               and is a replacement for the Utility.
      
          + Helper Objects (Find under Create | Helper | NifTools)
            * bhkRigidBody
              Rigid Body reference object.  Place all havok objects in this object.
            * bhkBox
              Primitive for a Havok Box
            * bhkSphere
              Primitive for a Havok Sphere
            * bhkCapsule
                Primitive for a Havok Capsule
            * bhkCollProxy
                Makes a collision object from an existing set of objects but does not make the root
                objects collision objects.
      7011c85a
  20. Jun 17, 2007
  21. Jun 15, 2007
  22. Jun 13, 2007
  23. Jun 01, 2007
  24. May 29, 2007
  25. May 28, 2007
  26. Dec 16, 2006
  27. Oct 15, 2006
    • Tazpn's avatar
      0.2.9 · 6d9249bc
      Tazpn authored
        -----   
      o Exporter
        - Add BSX flags for NIF exports when animation is involved for Oblivion.
        - Worked around what appears to be a bug in the Bezier Scale controller.
        - Change time intervals when exporting MW style animation.
        - Fixed bug with missing reference in Footer in MW exported .KF files.
        - Call routine to apply skin offsets to Skin data (required for MW?)
      
      o Importer
      
        - Invoke Max Script in Max 5 so that we can import Note Tracks
      6d9249bc
  28. Oct 12, 2006
    • Tazpn's avatar
      MaxPlugins 0.2.8 · 751de4a5
      Tazpn authored
        -----   
      o Exporter
        - Fix Collapse Transforms on dialog so that it actually triggers collapse
        - Change defaults for textures so Morrowind does not crash in CS
        - Fix export of animation for Morrowind
        - Introduce mechanism in Collapse Transforms so that poorly scaled models export better
      
      o Importer
        - Fix import of animation for Morrowind
      751de4a5
  29. Oct 01, 2006
    • Tazpn's avatar
      0.2.7 · 3acafbcb
      Tazpn authored
      -----
      o All
      - Add options to disable certain parts of plug via INI
      o Added so people who only want importer can disable exporter.
      - Enhancements from NifLib including support for Freedom Force
      - Max 5 build is available but untested.
      
      o Exporter
      - Fix bug with NiTriShape export which created corrupted files.
      - Add option to Update Tangent Space (for Oblivion)
      - Add option to Collapse Transforms on meshes (mostly a debug aide)
      3acafbcb
  30. Sep 30, 2006
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