- Sep 24, 2007
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Tazpn authored
Update UpdateTangentSpace to match nifskope and add my algorithm adapted from the Obsidian developers version.
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- Jul 21, 2007
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Tazpn authored
----- o All - Add support for Loki, Pro Cycling Manager (version 10.2.0.0) - Add support for Megami Tensei: Imagine (version 20.1.0.3) - Add support for Emerge Demo (versions 20.3.0.3 and 20.3.0.6) o Importer - Add Weld Vertices option o Exporter - Remove veryrxv change because it breaks Oblivion export o Props - Add Clone Mesh button on Collision Modifier and bhk Proxy Object
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Tazpn authored
- Add support for Loki, Pro Cycling Manager (version 10.2.0.0) - Add support for Megami Tensei: Imagine (version 20.1.0.3) - Add support for Emerge Demo (versions 20.3.0.3 and 20.3.0.6) o Importer - Add Weld Vertices option o Exporter - Remove veryrxv change because it breaks Oblivion export o Props - Add Clone Mesh button on Collision Modifier and bhk Proxy Object
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- Jul 18, 2007
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Tazpn authored
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- Jul 14, 2007
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Tazpn authored
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- Jul 01, 2007
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Tazpn authored
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- Jun 19, 2007
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Tazpn authored
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- Jun 18, 2007
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Tazpn authored
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- Jun 17, 2007
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Tazpn authored
- Improved Bridge Commander support. - Added more Collision support (bhkRigidBodyModifier, bhkCollisionShape) - Attempt to avoid using mesh names a much as possible. (for better BC support)
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- Jun 01, 2007
- May 28, 2007
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Tazpn authored
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- Sep 30, 2006
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Tazpn authored
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- Sep 26, 2006
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Tazpn authored
- Consolidate code to single plugin: NifPlugins.dlu - Please remove the following when upgrading to this release. o MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu - Started Wiki Documentation Project: o http://www.niftools.org/wiki/index.php/3ds_Max o Exporter - Fix bug in Skin Partitioning that would cause max to hang - Add links to website and wiki to dialog - Tag NIF files with Plugin version in first comment field. - Fix export of selected nodes. - Support Prn strings for Oblivion and Morrowind when selected mesh is bound to bone bug does not have skin modifier. - Change export to place all data in NonAccum nodes when available Plan to do proper support for NonAccum nodes in the future. - Add progress bar updates while exporting o Importer - Add links to website and wiki to dialog - Add support for Prn string imports for Oblivion and Morrowind
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- Sep 20, 2006
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Tazpn authored
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- Sep 10, 2006
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Tazpn authored
----- o Exporter - Fix issue when exporting a mesh with a skin modifier that had bones that were not used. - Fix bug with normals introduced in 0.2.2 when fixing previous problem - Changed code to scale the mesh so that Reset XForm is not required - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras o Importer - Alter code to create Camera nodes when name begins with Camera. - Initial pass at Lights - Fixed issues with skin modifier on Civ4 Units and Leaderheads - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras - Fixed issues with Textures with muliple UV Sets
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- Aug 27, 2006
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Tazpn authored
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- Aug 20, 2006
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Tazpn authored
1. Fix issue with exporting with user version specified. Oblivion CS will crash if not set correctly. 2. Fix issues with nif export in general around bhk ordering (ported over from gundalfs changes) 3. Civ4 Shader support for max 4. Numerous bug fixes to max.
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- Aug 17, 2006
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Tazpn authored
- Added Vertex Color modifier support - Fixed issue with static animation import - Fixed issue with skin vertex weight count import o Exporter - Dropped registry support in favor of INI file. - Dropped Official Max6 support because I do not have SDK to compile it with (try the max 7 files). - Fixed issue with importing glossiness setting on textures. - Fixed issues with export of vertex color. Alpha map is now exported as part of the normal color map. - No longer exports meshes associated with bone or biped nodes. - No longer exports extra NiNode when exporting NiTriGeom-based objects (can be reset in ini file) - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok) - Modified UPB export to actually export the values in the UserPropBuffer not just a fixed list. - Added Skin Modifier export o NifProps Utility - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok)
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- Aug 06, 2006
- Jul 08, 2006
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Tazpn authored
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- Jul 02, 2006
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Tazpn authored
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- Jul 01, 2006
- Jun 30, 2006
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Tazpn authored
Added initial animation support for embedded NIF controller data. External files are suspect at the moment.
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- Jun 25, 2006
- Jun 24, 2006