- Sep 22, 2007
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Tazpn authored
Updates to try and minimize nodes created in skeleton only export.
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- Jul 01, 2007
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Tazpn authored
----- o Props - Resolve issue with bhkRigidBody object not saving and restoring data o Exporter/Importer - Resolve many issues with transforms and bhk shapes. o Exporter - Fix crash when exporting animations. - Fix issue with exporting Skin data causing missing vertexes in nifskope - Fix issue with exporting textkeys for morrowind and geomorph faces (Requires import to not ignore root node and selected export of that node) - Add animation export support for accumulate transforms (translation only) - Fix some issues with geometry Morpher exporter with bad UV data. o Importer - Fixed issue with not ignoring root node when option unchecked - Fixed issue of bhkRigidBody object not importing data properly - Set Accumulate Transforms to accumulate y-data by default
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- Jun 24, 2007
- Jun 17, 2007
- Jun 13, 2007
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Tazpn authored
Fix bug where we attempt to attach a child to its parent a second time. Also only set anim priority when applicable.
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- Jun 01, 2007
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Tazpn authored
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- May 28, 2007
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Tazpn authored
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- Dec 16, 2006
- Oct 15, 2006
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Tazpn authored
----- o Exporter - Add BSX flags for NIF exports when animation is involved for Oblivion. - Worked around what appears to be a bug in the Bezier Scale controller. - Change time intervals when exporting MW style animation. - Fixed bug with missing reference in Footer in MW exported .KF files. - Call routine to apply skin offsets to Skin data (required for MW?) o Importer - Invoke Max Script in Max 5 so that we can import Note Tracks
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- Oct 12, 2006
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Tazpn authored
----- o Exporter - Fix Collapse Transforms on dialog so that it actually triggers collapse - Change defaults for textures so Morrowind does not crash in CS - Fix export of animation for Morrowind - Introduce mechanism in Collapse Transforms so that poorly scaled models export better o Importer - Fix import of animation for Morrowind
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- Sep 26, 2006
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Tazpn authored
- Consolidate code to single plugin: NifPlugins.dlu - Please remove the following when upgrading to this release. o MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu - Started Wiki Documentation Project: o http://www.niftools.org/wiki/index.php/3ds_Max o Exporter - Fix bug in Skin Partitioning that would cause max to hang - Add links to website and wiki to dialog - Tag NIF files with Plugin version in first comment field. - Fix export of selected nodes. - Support Prn strings for Oblivion and Morrowind when selected mesh is bound to bone bug does not have skin modifier. - Change export to place all data in NonAccum nodes when available Plan to do proper support for NonAccum nodes in the future. - Add progress bar updates while exporting o Importer - Add links to website and wiki to dialog - Add support for Prn string imports for Oblivion and Morrowind
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- Sep 18, 2006
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Tazpn authored
----- o Exporter - Rewrote animation export dialogs and procedures to write files similar to Civilation exporter. - Removed seperate *.kf and merged with *.nif like Civ4 - Fixed issues with NiStencilProperty (via niflib) for Morrowind - Add option to optionally export accum nodes - Add options for exporting skin partition in different ways - Expose the Auto detect parameter to allow game to be saved o Importer - Add option to ignore root - Expose the Time Tag and Key Note params on nif dialog - Expose the Auto detect parameter to allow game to be saved
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- Sep 10, 2006
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Tazpn authored
----- o Exporter - Fix issue when exporting a mesh with a skin modifier that had bones that were not used. - Fix bug with normals introduced in 0.2.2 when fixing previous problem - Changed code to scale the mesh so that Reset XForm is not required - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras o Importer - Alter code to create Camera nodes when name begins with Camera. - Initial pass at Lights - Fixed issues with skin modifier on Civ4 Units and Leaderheads - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras - Fixed issues with Textures with muliple UV Sets
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- Aug 20, 2006
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Tazpn authored
1. Fix issue with exporting with user version specified. Oblivion CS will crash if not set correctly. 2. Fix issues with nif export in general around bhk ordering (ported over from gundalfs changes) 3. Civ4 Shader support for max 4. Numerous bug fixes to max.
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- Aug 17, 2006
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Tazpn authored
- Added Vertex Color modifier support - Fixed issue with static animation import - Fixed issue with skin vertex weight count import o Exporter - Dropped registry support in favor of INI file. - Dropped Official Max6 support because I do not have SDK to compile it with (try the max 7 files). - Fixed issue with importing glossiness setting on textures. - Fixed issues with export of vertex color. Alpha map is now exported as part of the normal color map. - No longer exports meshes associated with bone or biped nodes. - No longer exports extra NiNode when exporting NiTriGeom-based objects (can be reset in ini file) - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok) - Modified UPB export to actually export the values in the UserPropBuffer not just a fixed list. - Added Skin Modifier export o NifProps Utility - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok)
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- Jun 28, 2006
- Jun 22, 2006
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Gundalf authored
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