- Sep 24, 2007
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Tazpn authored
Update UpdateTangentSpace to match nifskope and add my algorithm adapted from the Obsidian developers version.
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- Jul 21, 2007
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Tazpn authored
----- o All - Add support for Loki, Pro Cycling Manager (version 10.2.0.0) - Add support for Megami Tensei: Imagine (version 20.1.0.3) - Add support for Emerge Demo (versions 20.3.0.3 and 20.3.0.6) o Importer - Add Weld Vertices option o Exporter - Remove veryrxv change because it breaks Oblivion export o Props - Add Clone Mesh button on Collision Modifier and bhk Proxy Object
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- Jul 01, 2007
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Tazpn authored
----- o Props - Resolve issue with bhkRigidBody object not saving and restoring data o Exporter/Importer - Resolve many issues with transforms and bhk shapes. o Exporter - Fix crash when exporting animations. - Fix issue with exporting Skin data causing missing vertexes in nifskope - Fix issue with exporting textkeys for morrowind and geomorph faces (Requires import to not ignore root node and selected export of that node) - Add animation export support for accumulate transforms (translation only) - Fix some issues with geometry Morpher exporter with bad UV data. o Importer - Fixed issue with not ignoring root node when option unchecked - Fixed issue of bhkRigidBody object not importing data properly - Set Accumulate Transforms to accumulate y-data by default
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- Jun 25, 2007
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Tazpn authored
----- o Exporter - Fix issues with bhkConvexShape and bhkRigidBody o Exporter/Importer - Introduce Morpher animation support
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- Jun 17, 2007
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Tazpn authored
- Improved Bridge Commander support. - Added more Collision support (bhkRigidBodyModifier, bhkCollisionShape) - Attempt to avoid using mesh names a much as possible. (for better BC support)
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- May 28, 2007
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Tazpn authored
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- Dec 16, 2006
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Tazpn authored
Exporter - Fix naming bug when spliting multi-material meshes
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- Oct 12, 2006
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Tazpn authored
----- o Exporter - Fix Collapse Transforms on dialog so that it actually triggers collapse - Change defaults for textures so Morrowind does not crash in CS - Fix export of animation for Morrowind - Introduce mechanism in Collapse Transforms so that poorly scaled models export better o Importer - Fix import of animation for Morrowind
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- Oct 01, 2006
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Tazpn authored
----- o All - Add options to disable certain parts of plug via INI o Added so people who only want importer can disable exporter. - Enhancements from NifLib including support for Freedom Force - Max 5 build is available but untested. o Exporter - Fix bug with NiTriShape export which created corrupted files. - Add option to Update Tangent Space (for Oblivion) - Add option to Collapse Transforms on meshes (mostly a debug aide)
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- Sep 30, 2006
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Tazpn authored
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- Sep 26, 2006
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Tazpn authored
- Consolidate code to single plugin: NifPlugins.dlu - Please remove the following when upgrading to this release. o MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu - Started Wiki Documentation Project: o http://www.niftools.org/wiki/index.php/3ds_Max o Exporter - Fix bug in Skin Partitioning that would cause max to hang - Add links to website and wiki to dialog - Tag NIF files with Plugin version in first comment field. - Fix export of selected nodes. - Support Prn strings for Oblivion and Morrowind when selected mesh is bound to bone bug does not have skin modifier. - Change export to place all data in NonAccum nodes when available Plan to do proper support for NonAccum nodes in the future. - Add progress bar updates while exporting o Importer - Add links to website and wiki to dialog - Add support for Prn string imports for Oblivion and Morrowind
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- Sep 18, 2006
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Tazpn authored
----- o Exporter - Rewrote animation export dialogs and procedures to write files similar to Civilation exporter. - Removed seperate *.kf and merged with *.nif like Civ4 - Fixed issues with NiStencilProperty (via niflib) for Morrowind - Add option to optionally export accum nodes - Add options for exporting skin partition in different ways - Expose the Auto detect parameter to allow game to be saved o Importer - Add option to ignore root - Expose the Time Tag and Key Note params on nif dialog - Expose the Auto detect parameter to allow game to be saved
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- Sep 10, 2006
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Tazpn authored
----- o Exporter - Fix issue when exporting a mesh with a skin modifier that had bones that were not used. - Fix bug with normals introduced in 0.2.2 when fixing previous problem - Changed code to scale the mesh so that Reset XForm is not required - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras o Importer - Alter code to create Camera nodes when name begins with Camera. - Initial pass at Lights - Fixed issues with skin modifier on Civ4 Units and Leaderheads - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras - Fixed issues with Textures with muliple UV Sets
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- Aug 31, 2006
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Tazpn authored
Importer - Alter code to create Camera nodes when name begins with Camera.
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- Aug 26, 2006
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Tazpn authored
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- Aug 22, 2006
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Tazpn authored
2. commit fix for bug with transforms.
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- Aug 20, 2006
- Aug 17, 2006
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Tazpn authored
- Added Vertex Color modifier support - Fixed issue with static animation import - Fixed issue with skin vertex weight count import o Exporter - Dropped registry support in favor of INI file. - Dropped Official Max6 support because I do not have SDK to compile it with (try the max 7 files). - Fixed issue with importing glossiness setting on textures. - Fixed issues with export of vertex color. Alpha map is now exported as part of the normal color map. - No longer exports meshes associated with bone or biped nodes. - No longer exports extra NiNode when exporting NiTriGeom-based objects (can be reset in ini file) - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok) - Modified UPB export to actually export the values in the UserPropBuffer not just a fixed list. - Added Skin Modifier export o NifProps Utility - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok)
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- Jun 28, 2006
- Jun 26, 2006
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Gundalf authored
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- Jun 25, 2006
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Gundalf authored
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- Jun 24, 2006
- Jun 22, 2006