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  1. Jul 14, 2007
  2. Jul 01, 2007
    • Tazpn's avatar
      0.2.15 · e4bf0cfc
      Tazpn authored
        -----
      o Props
        - Resolve issue with bhkRigidBody object not saving and restoring data
      o Exporter/Importer
        - Resolve many issues with transforms and bhk shapes.
      o Exporter
        - Fix crash when exporting animations.
        - Fix issue with exporting Skin data causing missing vertexes in nifskope
        - Fix issue with exporting textkeys for morrowind and geomorph faces
           (Requires import to not ignore root node and selected export of that node)
        - Add animation export support for accumulate transforms (translation only)
        - Fix some issues with geometry Morpher exporter with bad UV data.
      o Importer
        - Fixed issue with not ignoring root node when option unchecked
        - Fixed issue of bhkRigidBody object not importing data properly
        - Set Accumulate Transforms to accumulate y-data by default
      e4bf0cfc
  3. Jun 26, 2007
  4. Jun 24, 2007
    • Tazpn's avatar
      0.2.14 · da625014
      Tazpn authored
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      o Exporter
        - Fix a number of issues with bhkConvexShape and bhkRigidBody
      o Importer
        - Introduce Morph animation support
      da625014
  5. Jun 19, 2007
  6. Jun 18, 2007
    • Tazpn's avatar
      0.2.13 · 7011c85a
      Tazpn authored
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      o Importer/Exporter
        - Improved Bridge Commander support.
        - Added more Collision support
          + Modifiers
            * bhkRigidBody - Modifier
               This is a modifier which converts a mesh into a collision mesh
               and is a replacement for the Utility.
      
          + Helper Objects (Find under Create | Helper | NifTools)
            * bhkRigidBody
              Rigid Body reference object.  Place all havok objects in this object.
            * bhkBox
              Primitive for a Havok Box
            * bhkSphere
              Primitive for a Havok Sphere
            * bhkCapsule
                Primitive for a Havok Capsule
            * bhkCollProxy
                Makes a collision object from an existing set of objects but does not make the root
                objects collision objects.
      7011c85a
  7. Jun 17, 2007
  8. Jun 15, 2007
  9. Jun 01, 2007
  10. May 28, 2007
  11. Dec 16, 2006
  12. Sep 26, 2006
    • Tazpn's avatar
      o All · 4a56ae25
      Tazpn authored
        - Consolidate code to single plugin: NifPlugins.dlu
        - Please remove the following when upgrading to this release.
          o MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu
        - Started Wiki Documentation Project:
          o http://www.niftools.org/wiki/index.php/3ds_Max
        
      o Exporter
        - Fix bug in Skin Partitioning that would cause max to hang
        - Add links to website and wiki to dialog
        - Tag NIF files with Plugin version in first comment field.
        - Fix export of selected nodes.
        - Support Prn strings for Oblivion and Morrowind when selected
          mesh is bound to bone bug does not have skin modifier.
        - Change export to place all data in NonAccum nodes when available
          Plan to do proper support for NonAccum nodes in the future.
        - Add progress bar updates while exporting
        
      o Importer
        - Add links to website and wiki to dialog
        - Add support for Prn string imports for Oblivion and Morrowind
      4a56ae25
  13. Sep 18, 2006
    • Tazpn's avatar
      0.2.5 · b1450f38
      Tazpn authored
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      o Exporter
        - Rewrote animation export dialogs and procedures to write files
          similar to Civilation exporter.
        - Removed seperate *.kf and merged with *.nif like Civ4
        - Fixed issues with NiStencilProperty (via niflib) for Morrowind
        - Add option to optionally export accum nodes
        - Add options for exporting skin partition in different ways
        - Expose the Auto detect parameter to allow game to be saved
        
      o Importer
        - Add option to ignore root
        - Expose the Time Tag and Key Note params on nif dialog
        - Expose the Auto detect parameter to allow game to be saved
      b1450f38
  14. Sep 10, 2006
    • Tazpn's avatar
      0.2.3 · 0cc5fc7f
      Tazpn authored
        -----
      o Exporter
        - Fix issue when exporting a mesh with a skin modifier that had bones
           that were not used.
        - Fix bug with normals introduced in 0.2.2 when fixing previous problem
        - Changed code to scale the mesh so that Reset XForm is not required
        - Added support for Bone LOD code.  Works with Civ4 Bone LOD Manager.
        - Added support for Lights and Cameras
        
      o Importer
        - Alter code to create Camera nodes when name begins with Camera.
        - Initial pass at Lights
        - Fixed issues with skin modifier on Civ4 Units and Leaderheads
        - Added support for Bone LOD code.  Works with Civ4 Bone LOD Manager.
        - Added support for Lights and Cameras
        - Fixed issues with Textures with muliple UV Sets
      0cc5fc7f
  15. Aug 22, 2006
  16. Aug 20, 2006
  17. Aug 06, 2006
    • Tazpn's avatar
      1. Restructure Max projects to use VC++ 2005 · 65b5e2e9
      Tazpn authored
      2. Start adding Collision import in to max importer
      3. Fix bug with Glossiness in Exporter
      4. Alter Exporter to use ini file instead of Registry if ini is present
      5. Alter Exporter to share UPB values with Reactor
      6. Remove duplicate niflib directory
      65b5e2e9
  18. Jun 28, 2006
  19. Jun 26, 2006
  20. Jun 25, 2006
  21. Jun 22, 2006
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