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  1. Jul 03, 2008
  2. Sep 11, 2007
  3. Jul 21, 2007
    • Tazpn's avatar
      o All · 33a2a724
      Tazpn authored
            - Add support for Loki, Pro Cycling Manager (version 10.2.0.0)
            - Add support for Megami Tensei: Imagine (version 20.1.0.3)
            - Add support for Emerge Demo (versions 20.3.0.3 and 20.3.0.6)
          o Importer
            - Add Weld Vertices option
          o Exporter
            - Remove veryrxv change because it breaks Oblivion export
          o Props
            - Add Clone Mesh button on Collision Modifier and bhk Proxy Object
      33a2a724
  4. Jul 01, 2007
    • Tazpn's avatar
      0.2.15 · e4bf0cfc
      Tazpn authored
        -----
      o Props
        - Resolve issue with bhkRigidBody object not saving and restoring data
      o Exporter/Importer
        - Resolve many issues with transforms and bhk shapes.
      o Exporter
        - Fix crash when exporting animations.
        - Fix issue with exporting Skin data causing missing vertexes in nifskope
        - Fix issue with exporting textkeys for morrowind and geomorph faces
           (Requires import to not ignore root node and selected export of that node)
        - Add animation export support for accumulate transforms (translation only)
        - Fix some issues with geometry Morpher exporter with bad UV data.
      o Importer
        - Fixed issue with not ignoring root node when option unchecked
        - Fixed issue of bhkRigidBody object not importing data properly
        - Set Accumulate Transforms to accumulate y-data by default
      e4bf0cfc
  5. Jun 19, 2007
  6. Jun 18, 2007
    • Tazpn's avatar
      0.2.13 · 7011c85a
      Tazpn authored
        -----
      o Importer/Exporter
        - Improved Bridge Commander support.
        - Added more Collision support
          + Modifiers
            * bhkRigidBody - Modifier
               This is a modifier which converts a mesh into a collision mesh
               and is a replacement for the Utility.
      
          + Helper Objects (Find under Create | Helper | NifTools)
            * bhkRigidBody
              Rigid Body reference object.  Place all havok objects in this object.
            * bhkBox
              Primitive for a Havok Box
            * bhkSphere
              Primitive for a Havok Sphere
            * bhkCapsule
                Primitive for a Havok Capsule
            * bhkCollProxy
                Makes a collision object from an existing set of objects but does not make the root
                objects collision objects.
      7011c85a
  7. Jun 17, 2007
  8. Jun 15, 2007
  9. Jun 01, 2007
  10. May 29, 2007
  11. May 28, 2007
  12. Dec 16, 2006
  13. Oct 12, 2006
    • Tazpn's avatar
      MaxPlugins 0.2.8 · 751de4a5
      Tazpn authored
        -----   
      o Exporter
        - Fix Collapse Transforms on dialog so that it actually triggers collapse
        - Change defaults for textures so Morrowind does not crash in CS
        - Fix export of animation for Morrowind
        - Introduce mechanism in Collapse Transforms so that poorly scaled models export better
      
      o Importer
        - Fix import of animation for Morrowind
      751de4a5
  14. Sep 20, 2006
  15. Sep 18, 2006
    • Tazpn's avatar
      0.2.5 · b1450f38
      Tazpn authored
        -----
      o Exporter
        - Rewrote animation export dialogs and procedures to write files
          similar to Civilation exporter.
        - Removed seperate *.kf and merged with *.nif like Civ4
        - Fixed issues with NiStencilProperty (via niflib) for Morrowind
        - Add option to optionally export accum nodes
        - Add options for exporting skin partition in different ways
        - Expose the Auto detect parameter to allow game to be saved
        
      o Importer
        - Add option to ignore root
        - Expose the Time Tag and Key Note params on nif dialog
        - Expose the Auto detect parameter to allow game to be saved
      b1450f38
  16. Sep 11, 2006
    • Tazpn's avatar
      0.2.4 · 6eb5601d
      Tazpn authored
        -----
      o Exporter
        - Add animation export.
        
      o Importer
        - Add option to ignore UPB buffers.  
          * Useful in preventing LOD Bone warnings from the Civ4 Exporter
        - Fixed problem with Animation Note Tracks not being cleared
        - Fixed issue with BSpline animation when too much data was present
          * Specifically the Civ4 Leaderheads now import animation very well
        - Import Animation Priority into user prop buffer
          
      o NifProps Utility
        - Added Animation Priority
        - Removed unused Globals
      
      6eb5601d
  17. Aug 31, 2006
  18. Aug 22, 2006
  19. Aug 21, 2006
  20. Aug 06, 2006
    • Tazpn's avatar
      1. Restructure Max projects to use VC++ 2005 · 65b5e2e9
      Tazpn authored
      2. Start adding Collision import in to max importer
      3. Fix bug with Glossiness in Exporter
      4. Alter Exporter to use ini file instead of Registry if ini is present
      5. Alter Exporter to share UPB values with Reactor
      6. Remove duplicate niflib directory
      65b5e2e9
  21. Jun 28, 2006
  22. Jun 26, 2006
  23. Jun 25, 2006
  24. Jun 24, 2006
  25. Jun 22, 2006
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