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  1. Jun 13, 2007
  2. May 28, 2007
  3. Oct 15, 2006
    • Tazpn's avatar
      0.2.9 · 6d9249bc
      Tazpn authored
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      o Exporter
        - Add BSX flags for NIF exports when animation is involved for Oblivion.
        - Worked around what appears to be a bug in the Bezier Scale controller.
        - Change time intervals when exporting MW style animation.
        - Fixed bug with missing reference in Footer in MW exported .KF files.
        - Call routine to apply skin offsets to Skin data (required for MW?)
      
      o Importer
      
        - Invoke Max Script in Max 5 so that we can import Note Tracks
      6d9249bc
  4. Oct 12, 2006
    • Tazpn's avatar
      MaxPlugins 0.2.8 · 751de4a5
      Tazpn authored
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      o Exporter
        - Fix Collapse Transforms on dialog so that it actually triggers collapse
        - Change defaults for textures so Morrowind does not crash in CS
        - Fix export of animation for Morrowind
        - Introduce mechanism in Collapse Transforms so that poorly scaled models export better
      
      o Importer
        - Fix import of animation for Morrowind
      751de4a5
  5. Oct 01, 2006
    • Tazpn's avatar
      0.2.7 · 3acafbcb
      Tazpn authored
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      o All
      - Add options to disable certain parts of plug via INI
      o Added so people who only want importer can disable exporter.
      - Enhancements from NifLib including support for Freedom Force
      - Max 5 build is available but untested.
      
      o Exporter
      - Fix bug with NiTriShape export which created corrupted files.
      - Add option to Update Tangent Space (for Oblivion)
      - Add option to Collapse Transforms on meshes (mostly a debug aide)
      3acafbcb
  6. Sep 26, 2006
    • Tazpn's avatar
      o All · 4a56ae25
      Tazpn authored
        - Consolidate code to single plugin: NifPlugins.dlu
        - Please remove the following when upgrading to this release.
          o MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu
        - Started Wiki Documentation Project:
          o http://www.niftools.org/wiki/index.php/3ds_Max
        
      o Exporter
        - Fix bug in Skin Partitioning that would cause max to hang
        - Add links to website and wiki to dialog
        - Tag NIF files with Plugin version in first comment field.
        - Fix export of selected nodes.
        - Support Prn strings for Oblivion and Morrowind when selected
          mesh is bound to bone bug does not have skin modifier.
        - Change export to place all data in NonAccum nodes when available
          Plan to do proper support for NonAccum nodes in the future.
        - Add progress bar updates while exporting
        
      o Importer
        - Add links to website and wiki to dialog
        - Add support for Prn string imports for Oblivion and Morrowind
      4a56ae25
  7. Sep 20, 2006
  8. Sep 18, 2006
    • Tazpn's avatar
      0.2.5 · b1450f38
      Tazpn authored
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      o Exporter
        - Rewrote animation export dialogs and procedures to write files
          similar to Civilation exporter.
        - Removed seperate *.kf and merged with *.nif like Civ4
        - Fixed issues with NiStencilProperty (via niflib) for Morrowind
        - Add option to optionally export accum nodes
        - Add options for exporting skin partition in different ways
        - Expose the Auto detect parameter to allow game to be saved
        
      o Importer
        - Add option to ignore root
        - Expose the Time Tag and Key Note params on nif dialog
        - Expose the Auto detect parameter to allow game to be saved
      b1450f38
  9. Sep 11, 2006
    • Tazpn's avatar
      0.2.4 · 6eb5601d
      Tazpn authored
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      o Exporter
        - Add animation export.
        
      o Importer
        - Add option to ignore UPB buffers.  
          * Useful in preventing LOD Bone warnings from the Civ4 Exporter
        - Fixed problem with Animation Note Tracks not being cleared
        - Fixed issue with BSpline animation when too much data was present
          * Specifically the Civ4 Leaderheads now import animation very well
        - Import Animation Priority into user prop buffer
          
      o NifProps Utility
        - Added Animation Priority
        - Removed unused Globals
      
      6eb5601d
  10. Sep 10, 2006
    • Tazpn's avatar
      0.2.3 · 0cc5fc7f
      Tazpn authored
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      o Exporter
        - Fix issue when exporting a mesh with a skin modifier that had bones
           that were not used.
        - Fix bug with normals introduced in 0.2.2 when fixing previous problem
        - Changed code to scale the mesh so that Reset XForm is not required
        - Added support for Bone LOD code.  Works with Civ4 Bone LOD Manager.
        - Added support for Lights and Cameras
        
      o Importer
        - Alter code to create Camera nodes when name begins with Camera.
        - Initial pass at Lights
        - Fixed issues with skin modifier on Civ4 Units and Leaderheads
        - Added support for Bone LOD code.  Works with Civ4 Bone LOD Manager.
        - Added support for Lights and Cameras
        - Fixed issues with Textures with muliple UV Sets
      0cc5fc7f
  11. Aug 27, 2006
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