- Jun 13, 2007
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Tazpn authored
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- May 28, 2007
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Tazpn authored
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- Oct 15, 2006
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Tazpn authored
----- o Exporter - Add BSX flags for NIF exports when animation is involved for Oblivion. - Worked around what appears to be a bug in the Bezier Scale controller. - Change time intervals when exporting MW style animation. - Fixed bug with missing reference in Footer in MW exported .KF files. - Call routine to apply skin offsets to Skin data (required for MW?) o Importer - Invoke Max Script in Max 5 so that we can import Note Tracks
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- Oct 12, 2006
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Tazpn authored
----- o Exporter - Fix Collapse Transforms on dialog so that it actually triggers collapse - Change defaults for textures so Morrowind does not crash in CS - Fix export of animation for Morrowind - Introduce mechanism in Collapse Transforms so that poorly scaled models export better o Importer - Fix import of animation for Morrowind
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- Oct 01, 2006
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Tazpn authored
----- o All - Add options to disable certain parts of plug via INI o Added so people who only want importer can disable exporter. - Enhancements from NifLib including support for Freedom Force - Max 5 build is available but untested. o Exporter - Fix bug with NiTriShape export which created corrupted files. - Add option to Update Tangent Space (for Oblivion) - Add option to Collapse Transforms on meshes (mostly a debug aide)
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- Sep 26, 2006
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Tazpn authored
- Consolidate code to single plugin: NifPlugins.dlu - Please remove the following when upgrading to this release. o MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu - Started Wiki Documentation Project: o http://www.niftools.org/wiki/index.php/3ds_Max o Exporter - Fix bug in Skin Partitioning that would cause max to hang - Add links to website and wiki to dialog - Tag NIF files with Plugin version in first comment field. - Fix export of selected nodes. - Support Prn strings for Oblivion and Morrowind when selected mesh is bound to bone bug does not have skin modifier. - Change export to place all data in NonAccum nodes when available Plan to do proper support for NonAccum nodes in the future. - Add progress bar updates while exporting o Importer - Add links to website and wiki to dialog - Add support for Prn string imports for Oblivion and Morrowind
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- Sep 20, 2006
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Tazpn authored
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- Sep 18, 2006
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Tazpn authored
----- o Exporter - Rewrote animation export dialogs and procedures to write files similar to Civilation exporter. - Removed seperate *.kf and merged with *.nif like Civ4 - Fixed issues with NiStencilProperty (via niflib) for Morrowind - Add option to optionally export accum nodes - Add options for exporting skin partition in different ways - Expose the Auto detect parameter to allow game to be saved o Importer - Add option to ignore root - Expose the Time Tag and Key Note params on nif dialog - Expose the Auto detect parameter to allow game to be saved
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- Sep 11, 2006
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Tazpn authored
----- o Exporter - Add animation export. o Importer - Add option to ignore UPB buffers. * Useful in preventing LOD Bone warnings from the Civ4 Exporter - Fixed problem with Animation Note Tracks not being cleared - Fixed issue with BSpline animation when too much data was present * Specifically the Civ4 Leaderheads now import animation very well - Import Animation Priority into user prop buffer o NifProps Utility - Added Animation Priority - Removed unused Globals
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- Sep 10, 2006
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Tazpn authored
----- o Exporter - Fix issue when exporting a mesh with a skin modifier that had bones that were not used. - Fix bug with normals introduced in 0.2.2 when fixing previous problem - Changed code to scale the mesh so that Reset XForm is not required - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras o Importer - Alter code to create Camera nodes when name begins with Camera. - Initial pass at Lights - Fixed issues with skin modifier on Civ4 Units and Leaderheads - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras - Fixed issues with Textures with muliple UV Sets
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- Aug 27, 2006
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Tazpn authored
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