- Jul 01, 2007
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Tazpn authored
----- o Props - Resolve issue with bhkRigidBody object not saving and restoring data o Exporter/Importer - Resolve many issues with transforms and bhk shapes. o Exporter - Fix crash when exporting animations. - Fix issue with exporting Skin data causing missing vertexes in nifskope - Fix issue with exporting textkeys for morrowind and geomorph faces (Requires import to not ignore root node and selected export of that node) - Add animation export support for accumulate transforms (translation only) - Fix some issues with geometry Morpher exporter with bad UV data. o Importer - Fixed issue with not ignoring root node when option unchecked - Fixed issue of bhkRigidBody object not importing data properly - Set Accumulate Transforms to accumulate y-data by default
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- Jun 18, 2007
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Tazpn authored
----- o Importer/Exporter - Improved Bridge Commander support. - Added more Collision support + Modifiers * bhkRigidBody - Modifier This is a modifier which converts a mesh into a collision mesh and is a replacement for the Utility. + Helper Objects (Find under Create | Helper | NifTools) * bhkRigidBody Rigid Body reference object. Place all havok objects in this object. * bhkBox Primitive for a Havok Box * bhkSphere Primitive for a Havok Sphere * bhkCapsule Primitive for a Havok Capsule * bhkCollProxy Makes a collision object from an existing set of objects but does not make the root objects collision objects.
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- Jun 17, 2007
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Tazpn authored
- Improved Bridge Commander support. - Added more Collision support (bhkRigidBodyModifier, bhkCollisionShape) - Attempt to avoid using mesh names a much as possible. (for better BC support)
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- Jun 15, 2007
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Tazpn authored
Add bhkListObj object.
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