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Tazpn authored
----- o Exporter - Add animation export. o Importer - Add option to ignore UPB buffers. * Useful in preventing LOD Bone warnings from the Civ4 Exporter - Fixed problem with Animation Note Tracks not being cleared - Fixed issue with BSpline animation when too much data was present * Specifically the Civ4 Leaderheads now import animation very well - Import Animation Priority into user prop buffer o NifProps Utility - Added Animation Priority - Removed unused Globals
Tazpn authored----- o Exporter - Add animation export. o Importer - Add option to ignore UPB buffers. * Useful in preventing LOD Bone warnings from the Civ4 Exporter - Fixed problem with Animation Note Tracks not being cleared - Fixed issue with BSpline animation when too much data was present * Specifically the Civ4 Leaderheads now import animation very well - Import Animation Priority into user prop buffer o NifProps Utility - Added Animation Priority - Removed unused Globals
DllEntry.cpp 2.70 KiB
#include "pch.h"
#include "niutils.h"
extern ClassDesc2* GetNifExportDesc();
extern ClassDesc2* GetKfExportDesc();
static void InitializeLibSettings();
HINSTANCE hInstance;
int controlsInit = FALSE;
int libVersion = VERSION_3DSMAX;
// This function is called by Windows when the DLL is loaded. This
// function may also be called many times during time critical operations
// like rendering. Therefore developers need to be careful what they
// do inside this function. In the code below, note how after the DLL is
// loaded the first time only a few statements are executed.
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
hInstance = hinstDLL; // Hang on to this DLL's instance handle.
if (!controlsInit) {
controlsInit = TRUE;
InitCustomControls(hInstance); // Initialize MAX's custom controls
InitCommonControls(); // Initialize Win95 controls
}
if (fdwReason == DLL_PROCESS_ATTACH)
InitializeLibSettings();
return (TRUE);
}
void InitializeLibSettings()
{
Interface *gi = GetCOREInterface();
TCHAR iniName[MAX_PATH];
if (gi) {
LPCTSTR pluginDir = gi->GetDir(APP_PLUGCFG_DIR);
PathCombine(iniName, pluginDir, "MaxNifTools.ini");
} else {
GetModuleFileName(NULL, iniName, _countof(iniName));
if (LPTSTR fname = PathFindFileName(iniName))
fname = NULL;
PathAddBackslash(iniName);
PathAppend(iniName, "plugcfg");
PathAppend(iniName, "MaxNifTools.ini");
}
libVersion = GetIniValue("MaxNifExport", "MaxSDKVersion", libVersion, iniName);
if (libVersion == 0)
libVersion = VERSION_3DSMAX;
}
// This function returns a string that describes the DLL and where the user
// could purchase the DLL if they don't have it.
__declspec( dllexport ) const TCHAR* LibDescription()
{
return GetString(IDS_LIBDESCRIPTION);
}
// This function returns the number of plug-in classes this DLL
//TODO: Must change this number when adding a new class
__declspec( dllexport ) int LibNumberClasses()
{
return 2;
}
// This function returns the number of plug-in classes this DLL
__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
{
switch(i) {
case 0: return GetNifExportDesc();
case 1: return GetKfExportDesc();
default: return 0;
}
}
// This function returns a pre-defined constant indicating the version of
// the system under which it was compiled. It is used to allow the system
// to catch obsolete DLLs.
__declspec( dllexport ) ULONG LibVersion()
{
return libVersion;
}
TCHAR *GetString(int id)
{
static TCHAR buf[256];
if (hInstance)
return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL;
return NULL;
}