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Created with Raphaël 2.2.010Sep98727Aug222120171311625Jul22201918171687432130Jun2726252423222119181716151413121110876543230May2928272519171615141372130Apr29282717102121Mar20191817161514131211107421Feb201211108231Jan3028272520181716151413325Dec232221201816141211109854129Nov282726252217141312725Oct242322211615141312108Try to remove lowercase abonelodcontroller.cpp againStrangely this seems to be missing from niflib according to my SVN project.Various updates for XML file.Added a max_bones_per_partition parameter to ComplexShape::Split and NiTriBasedGeom::GenHardwareSkinInfo in anticipation of Tazpn adding that capability.Modify so that niflib compiles as it points to the correct enum file.Changed around XML enum support a bit.Remove enum value maps and update comments in generated files.Update niflib with Enumerations generated from nif.xml.Fixed problems I created in nif.xml1. Update Niflib from xml.Updated ComplexShape::Split to optionally support stripification and skin partition generation.Altered exception message for NiTriBasedGeomData::SetTrianglesFirst pass at strippifier in niflib.Looks like a missed commit or SVN is acting weird on me. Adding some helpers on to access priority on controllers.Changed the order of file includes so that ControllerLink vectors would be recognized by Swig.Added some end lines to make Swig 1.3.29 work.1. Fix issues with writing out KF files related to footerAdded Key templates to Python wrapper.Missed files from last commit around fixing user version related crashes in Oblivion.1. Fix issue with exporting with user version specified. Oblivion CS will crash if not set correctly.Initial changes for skin partition access. Needs more work around protecting the user from inconsistencies.1. Update bounding sphere info. on skin so not unknown anymoreFixed Matrix44 != operator1. Update Niflib based on recent xml changes and cleanup some of the entries added for the 3ds max Exporter.Added Merge function to ComplexShape.Fixed some include problems.Updated change log for version 0.5.6Added code to ensure that bones have their flag set properly, even if they are not so in the original NIF file.Added SendNifTreeToBindPos function to set a whole file to the bind position.NiTriStripsData::GetTriangles no longer returns triangles that have matching vertices and, thus, no surface area.Added a SetBoneWeights function to NiTriBasedGeom which automatically calculates the correct bone center and radius.Removed lingering cout statements except those within debug defines.NiNode flags now default to 8 for "Not a skin influence."Created a new ComplexShape class which can currently be used to automatically split the sort of complicated mesh that contains per-point-per-face attributes into NiTriShape classes. Should support skinning as well, but has not been tested.Added Python read me file.Updated change log for 0.5.4 release.Added a != operator to Vector3.Fix DAoC bug with kob_m_head01.nifCycle type is now set correctly on controllers created or modified by MergeNifTrees function.Changed default for new controllers to 12; Active/Clamped. Should get cycle type from NiControllerSequence.
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