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Created with Raphaël 2.2.015Jun1413121110876543230May2928272519171615141372130Apr29282717102121Mar20191817161514131211107421Feb201211108231Jan3028272520181716151413325Dec232221201816141211109854129Nov282726252217141312725Oct242322211615141312108Fixed a typo.Implemented Quaternion template specialization.Give access to Triangles and other helper data on trishapedata.Fixed problem with Oblivion NIF files. All seem to load now.Fixed Zoo Tycoon 2 related link type errors.Fixed remaining Civ4 link type issues. All NIF files now load in Niflib.Added some more debug defines to niflib.cpp.Switched to generated header code, user version is now supported during read.Implemented repositioning of geometry to line up with skins.Fixed Matrix44::Inverse.SWIG wrapper now compiles and links.SWIG: wrapping all niblock classes (wrapper code still doesn't compile yet).SWIG wrapper improvement (but still far from complete): the generator looks into the XML to see what vector templates must be created.Update Ni*Properties with helper functions. Flags are left as ushort for now until enums are generated by xml.Tried to implement GoToSkeletonBindPosition but it doesn't work.Implemented parts of the skinning interface.niflibtype="unsigned short" -> niflibtype="ushort" (simplifies SWIG wrapper)Added istemplate="1" tag to the template types in the XML (only required for the basic ones, but added to the others as well for consistency).Fixed a problem with SWIG getting confused about NIFLIB_API.Python wrapper file is now generated by nifxml_niflib.py (doesn't work yet).Swap useExternal flag for SetInternal/SetExternal methodsTrying to make things compile again using SCons and VS 2005 Express.Forgot to add dll_export.h when I was experimenting with compiling a DLL.Fix reference counting in base objects and crash in NiNode for some Nif files.Fix iterator issue with NiNode when clearing children and Clearing issue with NiObjectNET and controllers.Fix for UV problem.Added access functions to all classes used by Maya importer.Some additional functions I added while trying to update my Maya importer.Ported NiPixelData functions. Aside from NiControllerSequence, all the old interfaces have now been ported and should work, however none have been tested.Copied over NiPalette functions without change.Tried to implement functions for NiControllerSequence, but can't until problems in the XML are fixed.Added functions to NiMorphData.Commented out non-generated files from pch.h so that everything is not rebuilt any time a header changes.Added functions to NiKeyframeData.Made DLL creation optional and added a "Release - DLL" configuration. The Release configuration creates a static library.Trying to make Niflib a DLL. Added DLLEXPORT to everything.Added functions to NiTexturingProperty.Implemented functions for NiTriStripsData.Implemented functions for NiTriShapeData and made old NiTriBasedGeomData functions work with the new system and removed the necessity to re-size the vertex count before setting new vertices. NiTriBasedGeomData::SetVertices now simply clears out all other data.Ported code from old AShapeData to NiTriBasedGeomData with only minor name changes.
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