Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • develop default protected
  • master
  • niflib-0.6.2
  • niflib-0.6.0
  • niflib-r731
5 results
Created with Raphaël 2.2.08Feb74130Jan282725232018151211729Dec1716111026Nov212015Oct124Sep212019171523Jul3229Jun26Nov2514Sep21Aug1910Jul13Jun1127Mar12Oct9Jun612May27Apr2014659Mar17Feb1427Jan231110543222Dec211427Nov171618Oct119729Sep2621201287131Aug302322181713Jul326Jun7Apr527Dec20Nov1028Oct424Sep2211521Jul191814125Jun2423181715113231May28272625242320191816765424Apr23131276532131Mar3029282726232120181615143Feb27Jan13129819Nov129Oct281512530Sep292827262523222120181716151413111098727Aug222120171311625Jul22201918171687432130Jun2726252423222119181716151413121110876543230May2928fixed a bug in the complex shape because of which normals weren't imported into mayagot the complex shape to import dismember groups tooadded support for dismember skin in the complex shape. still buggedmade changes to the complexshape to support dismember partitions. still need to add support for merging with dismember partitionsstarted adding support for BSDismemberSkinInstance.h in the complex shape. so far nothing is functional but at first glance it seems pretty straightforward enoughadded support to read the nif header without reading the entire file. useful to check what kind of importer should be used to read the file.updated complex shape to gather bethesda specific properties from the nigeometry nodeadded support for skyrim and added some new ways to check the user version of a nif file to check if it's a skyrim file.updated the BSLightingShaderProperty.cpp and BSLightingShaderProperty.h to add support for editing those objectsadded overloads for the controller sequence to add generic interpolatorsadded a new overload for the AddInterpolatorMethod in the NiControllerSequence class to fix a bug when it would export the string pallete for fallout 3 nif versions.fixed a bug in the appendfloatcontrolpoints method of the splinedatamore fixes to niflib, last commit didn't submit the complexshape updatesfixed a bug in the complex shape helper class used for exporting or importing. now it properly creates skin partitions.made more changes to get the number of control points in the NiBSplineDataFixed some small issues and now niflib compiles againAdded support for adding new control points and editing the offsets in the NiBSplineTransformInterpolator for the start of the control points. Also made niflib compile with the latest version of qhull.Converted the solution to visual studio 2010Sync to tk xml.fixed headerBTR-creation works nowbased on "sane-cpp"more Vector3 arithmeticsmore Color4 arithmeticsNiSkinData::SetBoneWeights without re-setting center/radiushkPackedNiTriStripsData: Access to the havok-dataMore Quaternion math (as operators)NiGeometry::SetSkinInstanceQuaternion::DotNiDefaultAVObjectPalette: AVObject add/remove/replace patternNiMultiTargetTransformController: ExtraTarget add/remove/replace patternNiPSysMeshEmitter: EmitterGroup add/remove/replace patternNiBoneLODController: ShapeGroup add/remove/replace patternFix for having ByteColor4 inside a Key.NiSkinData compile fixes.Compile fix for NiImage.Compile fix for tspace flags.Submodule sync and regenerated code.Updated CMakeLists.txt for the to be added files.New defaults for lighting shader.
Loading