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Created with Raphaël 2.2.023Jan2018151211729Dec1716111026Nov212015Oct124Sep212019171523Jul3229Jun26Nov2514Sep21Aug1910Jul13Jun1127Mar12Oct9Jun612May27Apr2014659Mar17Feb1427Jan231110543222Dec211427Nov171618Oct119729Sep2621201287131Aug302322181713Jul326Jun7Apr527Dec20Nov1028Oct424Sep2211521Jul191814125Jun2423181715113231May28272625242320191816765424Apr23131276532131Mar3029282726232120181615143Feb27Jan13129819Nov129Oct281512530Sep292827262523222120181716151413111098727Aug222120171311625Jul22201918171687432130Jun2726252423222119181716151413121110876543230May2928fixed a bug in the appendfloatcontrolpoints method of the splinedatamore fixes to niflib, last commit didn't submit the complexshape updatesfixed a bug in the complex shape helper class used for exporting or importing. now it properly creates skin partitions.made more changes to get the number of control points in the NiBSplineDataFixed some small issues and now niflib compiles againAdded support for adding new control points and editing the offsets in the NiBSplineTransformInterpolator for the start of the control points. Also made niflib compile with the latest version of qhull.Converted the solution to visual studio 2010Sync to tk xml.fixed headerBTR-creation works nowbased on "sane-cpp"more Vector3 arithmeticsmore Color4 arithmeticsNiSkinData::SetBoneWeights without re-setting center/radiushkPackedNiTriStripsData: Access to the havok-dataMore Quaternion math (as operators)NiGeometry::SetSkinInstanceQuaternion::DotNiDefaultAVObjectPalette: AVObject add/remove/replace patternNiMultiTargetTransformController: ExtraTarget add/remove/replace patternNiPSysMeshEmitter: EmitterGroup add/remove/replace patternNiBoneLODController: ShapeGroup add/remove/replace patternFix for having ByteColor4 inside a Key.NiSkinData compile fixes.Compile fix for NiImage.Compile fix for tspace flags.Submodule sync and regenerated code.Updated CMakeLists.txt for the to be added files.New defaults for lighting shader.Fix TSpace Flags again.Implement custom property loader so existing code will work with skyrim property 1 and property 2 links.Additional BSShaderProperty fix attemptsUse new code generator for BSShaderPropertyRevert back the BSShaderProperty to an NiProperty (with hand fix for unknown flag)1. Add NifOptions to allow some exception/flow control when reading/writing nif files.More changes for getting niflib to compile with ByteColor1. Add Precompiled headers backRevert "Initial changes from gen_niflib"Initial changes from gen_niflibChange submodule location
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