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Grant Kim
Niflib
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0c8ce0cda771603ef139b6269589177f1f296f8c
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niflib-0.6.2
niflib-0.6.0
niflib-r731
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Created with Raphaël 2.2.0
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Corrected Shape/particle hierarchy by adding NiGeometry and NiGeometryData. This is the correct hierarchy and having particles come back as derived from NiTriBasedGeomData was causing problems.
Updated the change log for version 0.6.0.
Fixed ComplexShape::Merge and ComplexShape::Split to properly take new uvSet member of TexDesc into account.
niflib-0.6.0
niflib-0.6.0
Cleared up all Doxygen and SWIG warnings.
Added missing NifInfo arguments to ReadNifList calls.
Added missing includes to ComplexShape.h
Several fixes to XML and Niflib to enable all my files from Freedom Force (except with NiClodData), Oblivion, CivIV, Morrowind, Zoo Tycoon 2, and DAoC to load in Niflib and NifSkope.
Fixed the array bug by reversing the template arguments and re-doing the declarations in the Python script.
Updated to latest XML.
Added support for sub version 4 headers, object storage, and link method. Some objects like NiNodes already read correctly.
Renamed the following functions:
Fix iterator problem with skin partition.
Changed WriteNifTree, and WriteFileGroup functions to take NifInfo structures instead of version and user_version arguments.
Added * dot product and ^ cross product aliases.
Made UpdateTangentSpace set the name of newly created NiBinaryExtraData objects.
Added option to ComplexShape::Split to request the generation of tangent space.
Fixed NiSkinData overall offset transform calculation.
Added an exception and some extra checks to NiTriBasedGeomData::UpdateTangentSpace. Also made minor style changes.
Added UpdateTangentSpace() to NiTriBasedGeom class.
Miscellaneous fixes:
Miscellaneous fixes:
Add more rigorous recursive block reordering for Oblivion collision objects.
1. Add NiClod and NiClodData.
Erased one previously commented line.
Changed XML Name of NiLODNode's data ref.
Really put the skin calculations back the way they were this time. Helps, but the hands of better bodies meshes still end up in the wrong place.
Fixed missing includes in enum files to work without PCH.
Created accessors for LOD type nodes.
Fixed the relative include paths and tried to update solution, but havn't got the precompiled header working right.
Moved cpp files from obj to src/obj/
Moved H files from obj to include/obj/
Moved gen cpp files to src/gen/
Moved gen headers to include/gen/
Moved some files to their new location. Doesn't work yet.
Reverted a previous change to the skin calculations which turned out to be incorrect.
Forgot to include NiLODData.cpp in project file.
Updated to the latest XML.
Included missing implementation of Weight methods.
Fix issues with NiControllerSequence in niflib.
1. Update Enums from XML
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