- Sep 16, 2006
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Shon Ferguson authored
Really put the skin calculations back the way they were this time. Helps, but the hands of better bodies meshes still end up in the wrong place. Added transform parameter to ComplexShape::Split because changing the transforms after the fact ruins the skin binds.
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- Sep 15, 2006
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wz authored
Added missing NvTriStripper files back into solution.
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wz authored
Updated NiScreenLODNode in Nif.xml to use 'ProportionLevels'.
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Shon Ferguson authored
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Shon Ferguson authored
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Shon Ferguson authored
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