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Managed to fix the structure generation.
Moved all generated files to gen sub directory. Renamed some generated files.
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- gen/KeyGroup.h 33 additions, 0 deletionsgen/KeyGroup.h
- gen/LODRange.cpp 10 additions, 0 deletionsgen/LODRange.cpp
- gen/LODRange.h 27 additions, 0 deletionsgen/LODRange.h
- gen/MatchGroup.cpp 10 additions, 0 deletionsgen/MatchGroup.cpp
- gen/MatchGroup.h 27 additions, 0 deletionsgen/MatchGroup.h
- gen/MipMap.cpp 10 additions, 0 deletionsgen/MipMap.cpp
- gen/MipMap.h 31 additions, 0 deletionsgen/MipMap.h
- gen/Morph.cpp 10 additions, 0 deletionsgen/Morph.cpp
- gen/Morph.h 44 additions, 0 deletionsgen/Morph.h
- gen/NodeGroup.cpp 11 additions, 0 deletionsgen/NodeGroup.cpp
- gen/NodeGroup.h 31 additions, 0 deletionsgen/NodeGroup.h
- gen/Particle.cpp 10 additions, 0 deletionsgen/Particle.cpp
- gen/Particle.h 47 additions, 0 deletionsgen/Particle.h
- gen/QuaternionXYZW.cpp 10 additions, 0 deletionsgen/QuaternionXYZW.cpp
- gen/QuaternionXYZW.h 35 additions, 0 deletionsgen/QuaternionXYZW.h
- gen/RotationKeyArray.cpp 12 additions, 0 deletionsgen/RotationKeyArray.cpp
- gen/RotationKeyArray.h 32 additions, 0 deletionsgen/RotationKeyArray.h
- gen/ShaderTexDesc.cpp 10 additions, 0 deletionsgen/ShaderTexDesc.cpp
- gen/ShaderTexDesc.h 32 additions, 0 deletionsgen/ShaderTexDesc.h
- gen/ShortString.cpp 10 additions, 0 deletionsgen/ShortString.cpp
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