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Commit 2e43de75 authored by Shon Ferguson's avatar Shon Ferguson
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Really put the skin calculations back the way they were this time. Helps, but...

Really put the skin calculations back the way they were this time.  Helps, but the hands of better bodies meshes still end up in the wrong place.
Added transform parameter to ComplexShape::Split because changing the transforms after the fact ruins the skin binds.
parent 26a11104
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