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Shon Ferguson
authored
Created a new ComplexShape class which can currently be used to automatically split the sort of complicated mesh that contains per-point-per-face attributes into NiTriShape classes. Should support skinning as well, but has not been tested. Added TexCoord == operator. Changed type of Triangle members to unsigned short. Color4 now defaults to all zeros. NiAVObject::AddProperty now takes a const argument. Fixed exception in NiTexturingProperty to throw a runtime_error instead of a string. NiTriBasedGeom::BindSkin should now automatically finds the skeleton root by itself. The skeleton_root argument has been removed.
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