Skip to content
Snippets Groups Projects
  1. Oct 19, 2008
  2. Aug 23, 2008
  3. Jul 13, 2008
    • Tazpn's avatar
      o All · 295872f2
      Tazpn authored
        - Correct project so Max 2008 is properly supported.
        - Update license to reflect that its a BSD license
        
      o Importer
        - Add support for importing Collision as Packed TriStrip as appropriate
        - Remove code which was causing collision to be imported twice in some models
      
      o Exporter
        - Add support for exporting Collision as Packed TriStrips as appropriate
        - Packed TriStrips will now also export bhkMoppBvTreeShape as well 
          bhkMoppBvTreeShape uses the Havok SDK to generate efficient collision models
          which is supperior to bhkNiTriStripsShape.
          This feature will not be available for max x64 builds.
      295872f2
  4. Oct 28, 2007
  5. Jun 18, 2007
    • Tazpn's avatar
    • Tazpn's avatar
      0.2.13 · 7011c85a
      Tazpn authored
        -----
      o Importer/Exporter
        - Improved Bridge Commander support.
        - Added more Collision support
          + Modifiers
            * bhkRigidBody - Modifier
               This is a modifier which converts a mesh into a collision mesh
               and is a replacement for the Utility.
      
          + Helper Objects (Find under Create | Helper | NifTools)
            * bhkRigidBody
              Rigid Body reference object.  Place all havok objects in this object.
            * bhkBox
              Primitive for a Havok Box
            * bhkSphere
              Primitive for a Havok Sphere
            * bhkCapsule
                Primitive for a Havok Capsule
            * bhkCollProxy
                Makes a collision object from an existing set of objects but does not make the root
                objects collision objects.
      7011c85a
  6. Jun 17, 2007
  7. May 28, 2007
  8. Oct 12, 2006
    • Tazpn's avatar
      MaxPlugins 0.2.8 · 751de4a5
      Tazpn authored
        -----   
      o Exporter
        - Fix Collapse Transforms on dialog so that it actually triggers collapse
        - Change defaults for textures so Morrowind does not crash in CS
        - Fix export of animation for Morrowind
        - Introduce mechanism in Collapse Transforms so that poorly scaled models export better
      
      o Importer
        - Fix import of animation for Morrowind
      751de4a5
  9. Sep 26, 2006
    • Tazpn's avatar
      o All · 4a56ae25
      Tazpn authored
        - Consolidate code to single plugin: NifPlugins.dlu
        - Please remove the following when upgrading to this release.
          o MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu
        - Started Wiki Documentation Project:
          o http://www.niftools.org/wiki/index.php/3ds_Max
        
      o Exporter
        - Fix bug in Skin Partitioning that would cause max to hang
        - Add links to website and wiki to dialog
        - Tag NIF files with Plugin version in first comment field.
        - Fix export of selected nodes.
        - Support Prn strings for Oblivion and Morrowind when selected
          mesh is bound to bone bug does not have skin modifier.
        - Change export to place all data in NonAccum nodes when available
          Plan to do proper support for NonAccum nodes in the future.
        - Add progress bar updates while exporting
        
      o Importer
        - Add links to website and wiki to dialog
        - Add support for Prn string imports for Oblivion and Morrowind
      4a56ae25
  10. Sep 11, 2006
    • Tazpn's avatar
      0.2.4 · 6eb5601d
      Tazpn authored
        -----
      o Exporter
        - Add animation export.
        
      o Importer
        - Add option to ignore UPB buffers.  
          * Useful in preventing LOD Bone warnings from the Civ4 Exporter
        - Fixed problem with Animation Note Tracks not being cleared
        - Fixed issue with BSpline animation when too much data was present
          * Specifically the Civ4 Leaderheads now import animation very well
        - Import Animation Priority into user prop buffer
          
      o NifProps Utility
        - Added Animation Priority
        - Removed unused Globals
      
      6eb5601d
  11. Sep 10, 2006
    • Tazpn's avatar
      0.2.3 · 0cc5fc7f
      Tazpn authored
        -----
      o Exporter
        - Fix issue when exporting a mesh with a skin modifier that had bones
           that were not used.
        - Fix bug with normals introduced in 0.2.2 when fixing previous problem
        - Changed code to scale the mesh so that Reset XForm is not required
        - Added support for Bone LOD code.  Works with Civ4 Bone LOD Manager.
        - Added support for Lights and Cameras
        
      o Importer
        - Alter code to create Camera nodes when name begins with Camera.
        - Initial pass at Lights
        - Fixed issues with skin modifier on Civ4 Units and Leaderheads
        - Added support for Bone LOD code.  Works with Civ4 Bone LOD Manager.
        - Added support for Lights and Cameras
        - Fixed issues with Textures with muliple UV Sets
      0cc5fc7f
  12. Aug 31, 2006
  13. Aug 27, 2006
  14. Aug 20, 2006
  15. Aug 17, 2006
    • Tazpn's avatar
      o Importer · 92599f00
      Tazpn authored
        - Added Vertex Color modifier support
        - Fixed issue with static animation import
        - Fixed issue with skin vertex weight count import
        
      o Exporter
        - Dropped registry support in favor of INI file.
        - Dropped Official Max6 support because I do not have SDK to compile it with (try the max 7 files).
        - Fixed issue with importing glossiness setting on textures.
        - Fixed issues with export of vertex color. Alpha map is now exported as part of the normal color map.
        - No longer exports meshes associated with bone or biped nodes.
        - No longer exports extra NiNode when exporting NiTriGeom-based objects (can be reset in ini file)
        - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok)
        - Modified UPB export to actually export the values in the UserPropBuffer not just a fixed list.
        - Added Skin Modifier export
        
      o NifProps Utility
        - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok)
      92599f00
  16. Aug 06, 2006
    • Tazpn's avatar
      1. Restructure Max projects to use VC++ 2005 · 65b5e2e9
      Tazpn authored
      2. Start adding Collision import in to max importer
      3. Fix bug with Glossiness in Exporter
      4. Alter Exporter to use ini file instead of Registry if ini is present
      5. Alter Exporter to share UPB values with Reactor
      6. Remove duplicate niflib directory
      65b5e2e9
  17. Jul 16, 2006
  18. Jul 08, 2006
  19. Jul 02, 2006
  20. Jul 01, 2006
  21. Jun 30, 2006
Loading