- Sep 11, 2006
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Tazpn authored
----- o Exporter - Add animation export. o Importer - Add option to ignore UPB buffers. * Useful in preventing LOD Bone warnings from the Civ4 Exporter - Fixed problem with Animation Note Tracks not being cleared - Fixed issue with BSpline animation when too much data was present * Specifically the Civ4 Leaderheads now import animation very well - Import Animation Priority into user prop buffer o NifProps Utility - Added Animation Priority - Removed unused Globals
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- Sep 10, 2006
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Tazpn authored
----- o Exporter - Fix issue when exporting a mesh with a skin modifier that had bones that were not used. - Fix bug with normals introduced in 0.2.2 when fixing previous problem - Changed code to scale the mesh so that Reset XForm is not required - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras o Importer - Alter code to create Camera nodes when name begins with Camera. - Initial pass at Lights - Fixed issues with skin modifier on Civ4 Units and Leaderheads - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras - Fixed issues with Textures with muliple UV Sets
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- Aug 31, 2006
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Tazpn authored
Importer - Alter code to create Camera nodes when name begins with Camera.
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- Aug 27, 2006
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Tazpn authored
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- Aug 20, 2006
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Tazpn authored
1. Fix issue with exporting with user version specified. Oblivion CS will crash if not set correctly. 2. Fix issues with nif export in general around bhk ordering (ported over from gundalfs changes) 3. Civ4 Shader support for max 4. Numerous bug fixes to max.
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- Aug 17, 2006
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Tazpn authored
- Added Vertex Color modifier support - Fixed issue with static animation import - Fixed issue with skin vertex weight count import o Exporter - Dropped registry support in favor of INI file. - Dropped Official Max6 support because I do not have SDK to compile it with (try the max 7 files). - Fixed issue with importing glossiness setting on textures. - Fixed issues with export of vertex color. Alpha map is now exported as part of the normal color map. - No longer exports meshes associated with bone or biped nodes. - No longer exports extra NiNode when exporting NiTriGeom-based objects (can be reset in ini file) - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok) - Modified UPB export to actually export the values in the UserPropBuffer not just a fixed list. - Added Skin Modifier export o NifProps Utility - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok)
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- Aug 06, 2006
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Tazpn authored
2. Start adding Collision import in to max importer 3. Fix bug with Glossiness in Exporter 4. Alter Exporter to use ini file instead of Registry if ini is present 5. Alter Exporter to share UPB values with Reactor 6. Remove duplicate niflib directory
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- Jul 16, 2006
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Tazpn authored
Fixed rotation issue with animation import Added biped "support" for max 7 (still cannot test properly but it compiles.)
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- Jul 08, 2006
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Tazpn authored
Commit Max 7 (ie no biped) changes since I have an old max7 demo floating around and can use the sdk off that cd to build.
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- Jul 02, 2006
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Tazpn authored
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- Jul 01, 2006
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Tazpn authored
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- Jun 30, 2006
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Tazpn authored
Added initial animation support for embedded NIF controller data. External files are suspect at the moment.
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