- Jun 17, 2007
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Tazpn authored
- Improved Bridge Commander support. - Added more Collision support (bhkRigidBodyModifier, bhkCollisionShape) - Attempt to avoid using mesh names a much as possible. (for better BC support)
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- Jun 15, 2007
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Tazpn authored
Add bhkListObj object.
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- Jun 13, 2007
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Tazpn authored
----- o Installer - Add nifgmax shortcut on desktop option o Exporter - Controller parentage change in Animation export - Fix bug where child node has parent set twice resulting in error.
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Tazpn authored
Fix bug where we attempt to attach a child to its parent a second time. Also only set anim priority when applicable.
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Tazpn authored
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- Jun 04, 2007
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Tazpn authored
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- Jun 02, 2007
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Tazpn authored
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- Jun 01, 2007
- May 29, 2007
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Tazpn authored
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- May 28, 2007
- Mar 27, 2007
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Amorilia authored
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- Mar 26, 2007
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Amorilia authored
still need to make seperate files for seperate parts of the library * (!!!) moved nif.xml and kfm.xml file to reflect the reorganization; I tried to fix references to it in all other projects * niflib now imports nifxml code through svn:externals (as svn symbolic links are not supported under windows) * scons generates list of header files via nifxml library: no longer need to manually update the list * SConstruct generator removed from nifxml_niflib.py script as scons now uses the nifxml library directly * fixed typo in nif.xml * property svn:eol-style set to native on some files
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- Dec 16, 2006
- Oct 15, 2006
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Tazpn authored
----- o Exporter - Add BSX flags for NIF exports when animation is involved for Oblivion. - Worked around what appears to be a bug in the Bezier Scale controller. - Change time intervals when exporting MW style animation. - Fixed bug with missing reference in Footer in MW exported .KF files. - Call routine to apply skin offsets to Skin data (required for MW?) o Importer - Invoke Max Script in Max 5 so that we can import Note Tracks
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- Oct 12, 2006
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Tazpn authored
----- o Exporter - Fix Collapse Transforms on dialog so that it actually triggers collapse - Change defaults for textures so Morrowind does not crash in CS - Fix export of animation for Morrowind - Introduce mechanism in Collapse Transforms so that poorly scaled models export better o Importer - Fix import of animation for Morrowind
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- Oct 01, 2006
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Tazpn authored
----- o All - Add options to disable certain parts of plug via INI o Added so people who only want importer can disable exporter. - Enhancements from NifLib including support for Freedom Force - Max 5 build is available but untested. o Exporter - Fix bug with NiTriShape export which created corrupted files. - Add option to Update Tangent Space (for Oblivion) - Add option to Collapse Transforms on meshes (mostly a debug aide)
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- Sep 30, 2006
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Tazpn authored
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- Sep 26, 2006
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Tazpn authored
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Tazpn authored
- Consolidate code to single plugin: NifPlugins.dlu - Please remove the following when upgrading to this release. o MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu - Started Wiki Documentation Project: o http://www.niftools.org/wiki/index.php/3ds_Max o Exporter - Fix bug in Skin Partitioning that would cause max to hang - Add links to website and wiki to dialog - Tag NIF files with Plugin version in first comment field. - Fix export of selected nodes. - Support Prn strings for Oblivion and Morrowind when selected mesh is bound to bone bug does not have skin modifier. - Change export to place all data in NonAccum nodes when available Plan to do proper support for NonAccum nodes in the future. - Add progress bar updates while exporting o Importer - Add links to website and wiki to dialog - Add support for Prn string imports for Oblivion and Morrowind
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- Sep 20, 2006
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Tazpn authored
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- Sep 18, 2006
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Tazpn authored
----- o Exporter - Rewrote animation export dialogs and procedures to write files similar to Civilation exporter. - Removed seperate *.kf and merged with *.nif like Civ4 - Fixed issues with NiStencilProperty (via niflib) for Morrowind - Add option to optionally export accum nodes - Add options for exporting skin partition in different ways - Expose the Auto detect parameter to allow game to be saved o Importer - Add option to ignore root - Expose the Time Tag and Key Note params on nif dialog - Expose the Auto detect parameter to allow game to be saved
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Tazpn authored
----- o Exporter - Rewrote animation export dialogs and procedures to write files similar to Civilation exporter. - Removed seperate *.kf and merged with *.nif like Civ4 - Fixed issues with NiStencilProperty (via niflib) for Morrowind - Add option to optionally export accum nodes - Add options for exporting skin partition in different ways - Expose the Auto detect parameter to allow game to be saved o Importer - Add option to ignore root - Expose the Time Tag and Key Note params on nif dialog - Expose the Auto detect parameter to allow game to be saved
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- Sep 11, 2006
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Tazpn authored
----- o Exporter - Add animation export. o Importer - Add option to ignore UPB buffers. * Useful in preventing LOD Bone warnings from the Civ4 Exporter - Fixed problem with Animation Note Tracks not being cleared - Fixed issue with BSpline animation when too much data was present * Specifically the Civ4 Leaderheads now import animation very well - Import Animation Priority into user prop buffer o NifProps Utility - Added Animation Priority - Removed unused Globals
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- Sep 10, 2006
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Tazpn authored
----- o Exporter - Fix issue when exporting a mesh with a skin modifier that had bones that were not used. - Fix bug with normals introduced in 0.2.2 when fixing previous problem - Changed code to scale the mesh so that Reset XForm is not required - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras o Importer - Alter code to create Camera nodes when name begins with Camera. - Initial pass at Lights - Fixed issues with skin modifier on Civ4 Units and Leaderheads - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras - Fixed issues with Textures with muliple UV Sets
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- Aug 31, 2006
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Tazpn authored
Importer - Alter code to create Camera nodes when name begins with Camera.
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- Aug 27, 2006
- Aug 26, 2006
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Tazpn authored
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- Aug 22, 2006
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Tazpn authored
2. commit fix for bug with transforms.
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- Aug 21, 2006
- Aug 20, 2006
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Tazpn authored
2. Add support for changing the priority on NiSequenceControllers 3. Update code due to CreateBlock changes and removal of CreateNiObject.
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Tazpn authored
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Tazpn authored
1. Fix issue with exporting with user version specified. Oblivion CS will crash if not set correctly. 2. Fix issues with nif export in general around bhk ordering (ported over from gundalfs changes) 3. Civ4 Shader support for max 4. Numerous bug fixes to max.
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- Aug 18, 2006
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Tazpn authored
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