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/*! @file EncoderQueue.h
* @brief
*
* @version 1.0.0
*
* (C) Copyright 2017 GoPro Inc (http://gopro.com/).
*
* Licensed under either:
* - Apache License, Version 2.0, http://www.apache.org/licenses/LICENSE-2.0
* - MIT license, http://opensource.org/licenses/MIT
* at your option.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#pragma once
/*! @file EncoderQueue.h
@brief Declaration of encoder jobs and the job queue for asynchronous encoders
Each asynchronous encoder has a message queue. The encoder pool creates an encoder
job for each encoding request and adds the encoder job to the message queue for the
asynchronous encoder that is assigned to encode the frame.
*/
// Forward reference
class EncoderJobQueue;
/*!
@brief Status of an encoder job
Every encoder job must be in one of three states: the input frame is
waiting to be assigned to an encoder, the frame has been assigned to
an encoder, or the frame has been encoded and the encoded sample is
ready to be delivered.
*/
enum EncoderJobStatus
{
ENCODER_JOB_STATUS_UNKNOWN = 0, //!< Encoder job status is not known
ENCODER_JOB_STATUS_UNASSIGNED, //!< Job has not been assigned to an encoder
ENCODER_JOB_STATUS_ENCODING, //!< Encoding is in progress
ENCODER_JOB_STATUS_FINISHED, //!< The encoded sample is ready
};
/*!
@brief Data structure for an encoder job
Every encoder job has a status that is one of the valid states
in the @ref EncoderJobStatus enumeration, the frame buffer and
pitch of the input frame to encode, and a pointer to the sample
buffer for the encoded sample.
@todo Add support for non-key frames.
*/
struct EncoderJob
{
friend class EncoderJobQueue;
friend class CEncoderPool;
friend class CAsyncEncoder;
EncoderJob() :
status(ENCODER_JOB_STATUS_UNKNOWN),
error(CFHD_ERROR_OKAY),
frameNumber(0),
frameBuffer(NULL),
framePitch(0),
keyFrame(true),
sampleBuffer(NULL),
encoderMetadata(NULL)
{
}
EncoderJob(uint32_t frameNumber,
void *frameBuffer,
ptrdiff_t framePitch,
bool keyFrame = true,
CSampleEncodeMetadata *encoderMetadata = NULL,
CFHD_EncodingQuality frameQuality = CFHD_ENCODING_QUALITY_FIXED) :
status(ENCODER_JOB_STATUS_UNASSIGNED),
error(CFHD_ERROR_OKAY),
frameNumber(frameNumber),
frameBuffer(frameBuffer),
framePitch(framePitch),
frameQuality(frameQuality),
keyFrame(keyFrame),
sampleBuffer(NULL),
encoderMetadata(encoderMetadata)
{
}
EncoderJob(const EncoderJob &job)
{
status = job.status;
error = job.error;
frameNumber = job.frameNumber;
frameBuffer = job.frameBuffer;
framePitch = job.framePitch;;
frameQuality = job.frameQuality;
keyFrame = job.keyFrame;
sampleBuffer = job.sampleBuffer;
encoderMetadata = job.encoderMetadata;
}
EncoderJob& operator= (const EncoderJob &job)
{
status = job.status;
error = job.error;
frameNumber = job.frameNumber;
frameBuffer = job.frameBuffer;
framePitch = job.framePitch;
frameQuality = job.frameQuality;
keyFrame = job.keyFrame;
sampleBuffer = job.sampleBuffer;
encoderMetadata = job.encoderMetadata;
return *this;
}
~EncoderJob()
{
//DebugOutput("Deleting encoder job\n");
if (sampleBuffer) {
delete sampleBuffer;
sampleBuffer = NULL;
}
if (encoderMetadata) {
delete encoderMetadata;
encoderMetadata = NULL;
}
}
/*!
@brief Get the sample buffer from the job
The sample buffer in the encoder job is set to null so that it
is not deleted when the encoder job is deleted. After calling
this method, the sample buffer belongs to the caller and the
caller is responsible for releasing it.
*/
CSampleBuffer *GetSampleBuffer()
{
CSampleBuffer *sample = sampleBuffer;
sampleBuffer = NULL;
//DebugOutput("Encoder job returning sample: %p\n", sample);
return sample;
}
EncoderJobStatus status; //!< Status of the encoding job
CFHD_Error error; //!< Error code from the sample encoder
uint32_t frameNumber; //!< Frame number the identifies the encoding job
void *frameBuffer; //!< Address of the frame to encode
ptrdiff_t framePitch; //!< Pitch of the frame buffer (in bytes)
bool keyFrame; //!< True if this is the first frame in a GOP
CFHD_EncodingQuality frameQuality; //!< Compression quality override if non-zero
//! Metadata that will be attached to the encoded sample for this frame
CSampleEncodeMetadata *encoderMetadata;
private:
CSampleBuffer *sampleBuffer; //!< Buffer that contains the encoded sample
};
/*!
@brief Use a counting semaphore to track usage of some resource
*/
class CResourceCounter
{
#ifdef _WINDOWS
public:
CResourceCounter(long limit) :
handle(NULL)
{
handle = CreateSemaphore(NULL, 0, limit, NULL);
assert(handle != NULL);
}
~CResourceCounter()
{
CloseHandle(handle);
handle = NULL;
}
int Wait()
{
// Wait for the semaphore indefinitely
return WaitForSingleObject(handle, INFINITE);
}
int Release(LONG amount = 1)
{
ReleaseSemaphore(handle, amount, NULL);
return 0;
}
private:
HANDLE handle;
#else
public:
CResourceCounter(long limit)
{
assert(limit > 0);
//sem_init(&sema, 0, limit);
pthread_mutex_init(&mutex, NULL);
pthread_cond_init(&cond, NULL);
count = limit;
}
~CResourceCounter()
{
//sem_destroy(&sema);
pthread_cond_destroy(&cond);
pthread_mutex_destroy(&mutex);
}
int Wait()
{
// Wait for the semaphore indefinitely
//return sem_wait(&sema);
pthread_mutex_lock(&mutex);
while (! (count > 0)) {
pthread_cond_wait(&cond, &mutex);
}
count--;
assert(count >= 0);
pthread_mutex_unlock(&mutex);
return 0;
}
int Release(size_t amount = 1)
{
#if 0
for (; amount > 0; amount--) {
sem_post(&sema);
}
#else
// Increment the resource count
pthread_mutex_lock(&mutex);
count += amount;
pthread_mutex_unlock(&mutex);
// Signal waiting threads that the count has changed
pthread_cond_signal(&cond);
#endif
return 0;
}
private:
//sem_t sema;
pthread_mutex_t mutex;
pthread_cond_t cond;
size_t count;
#endif
};
/*!
@class EncoderJobQueue
*/
class EncoderJobQueue
{
protected:
typedef std::deque<EncoderJob *> JobQueue;
static const size_t DEFAULT_QUEUE_LENGTH = 1024;
public:
EncoderJobQueue(size_t length) :
available(length)
{
// Allocate a job queue of the specified size
//queue.resize(encoderJobQueueSize);
assert(length > 0);
if (! (length > 0)) {
available = DEFAULT_QUEUE_LENGTH;
}
}
~EncoderJobQueue()
{
// Delete all of the jobs in the queue
while (!queue.empty())
{
EncoderJob *job = queue.front();
queue.pop_front();
delete job;
}
}
//! Add an encoding job to the end of the queue
CFHD_Error AddEncoderJob(EncoderJob *job)
{
// Available space in the encoder job queue?
CAutoLock lock(mutex);
while (available == 0)
{
// Wait until there is space in the queue
space.Wait(mutex);
}
assert(available > 0);
// Add the encoder job to the end of the queue
queue.push_back(job);
// Decrease the amount of space in the encoder job queue
available--;
return CFHD_ERROR_OKAY;
}
EncoderJob *WaitForFinishedJob()
{
// Has the next encoding job in the queue finished?
CAutoLock lock(mutex);
EncoderJob *job = queue.size() > 0 ? queue.front() : NULL;
while (job == NULL || job->status != ENCODER_JOB_STATUS_FINISHED)
{
// Wait until the next encoding job has finished
ready.Wait(mutex);
job = queue.size() > 0 ? queue.front() : NULL;
}
// Remove the encoding job from the front of the queue
queue.pop_front();
// Increase the amount of space in the encoder job queue
available++;
// Return the encoder job with the next encoded sample
return job;
}
EncoderJob *TestForFinishedJob()
{
// Has the next encoding job in the queue finished?
CAutoLock lock(mutex);
EncoderJob *job = queue.size() > 0 ? queue.front() : NULL;
if (job == NULL || job->status != ENCODER_JOB_STATUS_FINISHED) {
return NULL;
}
// Remove the encoding job from the front of the queue
queue.pop_front();
// Increase the amount of space in the encoder job queue
available++;
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// Return the encoder job with the next encoded sample
return job;
}
void SignalJobFinished()
{
// Wake a thread that is waiting for an encoded sample
ready.Wake();
}
//! Get the next encoded sample from the job queue
CFHD_Error GetEncodedSample(uint32_t *frameNumberOut,
CSampleBuffer **sampleBufferOut)
{
CFHD_Error error = CFHD_ERROR_OKAY;
// Wait for the encoder to finish encoding the next job in the queue
EncoderJob *job = WaitForFinishedJob();
if (job == NULL) {
return CFHD_ERROR_UNEXPECTED;
}
if (frameNumberOut != NULL && sampleBufferOut != NULL)
{
*frameNumberOut = job->frameNumber;
*sampleBufferOut = job->sampleBuffer;
error = CFHD_ERROR_OKAY;
}
else
{
error = CFHD_ERROR_INVALID_ARGUMENT;
}
// Free the encoder job and return
delete job;
return error;
}
private:
//! Array of encoder jobs in the queue
JobQueue queue;
//! Amount of available space in the encoder job queue
size_t available;
//! Wait until space is available in the encoder job queue
ConditionVariable space;
//! Wait until the next encoder job in the queue has finished
ConditionVariable ready;
//! Exclusive access to the encoder job queue
CSimpleLock mutex;
};
/*!
@brief Definition of the payload of messages sent to an encoder
The encoder message contains a pointer to the encoder job that
specifies the frame to be encoded.
*/
class EncoderMessage : public ThreadMessage
{
public:
EncoderMessage() :
ThreadMessage(ThreadMessage::THREAD_COMMAND_NULL),
encoderJob(NULL)
{
}
EncoderMessage(ThreadMessage::ThreadCommand command) :
ThreadMessage(command),
encoderJob(NULL)
{
}
EncoderMessage(EncoderJob *job) :
ThreadMessage(THREAD_COMMAND_ENCODE),
encoderJob(job)
{
}
// Must define a copy constructor for this class and the base class
EncoderMessage(const EncoderMessage& message) :
ThreadMessage(message),
encoderJob(message.encoderJob)
{
}
// Must define an assignment operator for this class and the base class
const EncoderMessage& operator= (const EncoderMessage& message)
{
if (&message != this)
{
encoderJob = message.encoderJob;
ThreadMessage::operator=(message);
}
return *this;
}
EncoderJob *Job()
{
return encoderJob;
}
void Job(EncoderJob *job)
{
encoderJob = job;
}
private:
EncoderJob *encoderJob;
};
/*! @class CEncoderMessageQueue
@brief Each worker thread has its own message queue
Each worker thread has a unique sample encoder and its own
message queue. All encoder jobs in the same GOP are added
to the message queue for the same encoder so that the
encoder state is maintained between frames in the GOP.
*/
typedef class MessageQueue<EncoderMessage> CEncoderMessageQueue;