- Nov 07, 2021
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HENDRIX-ZT2 authored
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- Nov 06, 2021
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
- move get_bind_data - store bind data on on TransformAnimation - simplify signature of import_keyframe_controller
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HENDRIX-ZT2 authored
- more uniform names - remove superfluous conversions in havok.py - rename get_bind_matrix to _get_bone_bind and make private (use get_object_bind)
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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- Nov 05, 2021
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HENDRIX-ZT2 authored
This is pretty much pointless however as the underlying pyffi structs do not exist yet.
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
test
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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- Nov 03, 2021
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HENDRIX-ZT2 authored
Shader flags and BSLightingShaderProperty updates, and minor fixes.
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- Nov 02, 2021
- Nov 01, 2021
- Oct 26, 2021
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Candoran2 authored
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- Oct 25, 2021
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Candoran2 authored
Removed 'default' argument from collision_layer EnumProperty declaration. It wasn't doing anything and errored the plugin in Blender 2.8.
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- Oct 23, 2021
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Candoran2 authored
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- Oct 22, 2021
- Oct 21, 2021
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Candoran2 authored
Fixed issue where export would error if imported with an empty name on a root node due to mismatch between object and skeleton root name generation.
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Candoran2 authored
Changed bslightingshaderproperty slot 6 export to agree with import. Changed texture export to handle relative file paths, and ignore missing texture folder if no file found (i.e. path is likely directly from import).
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Candoran2 authored
Fixed issue where scales of different sign, but same size were not detected. Fixed issue where finding texture paths would take a long time (~20s).
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- Oct 20, 2021
- Oct 19, 2021
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neomonkeus authored
Change armature & skeleton root behavior
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- Oct 16, 2021
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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