- Nov 06, 2009
- Oct 31, 2009
-
-
Amorilia authored
-
- Oct 30, 2009
-
-
Amorilia authored
-
- Oct 29, 2009
-
-
Amorilia authored
-
Amorilia authored
-
Amorilia authored
-
Amorilia authored
-
Amorilia authored
-
Amorilia authored
On import, set alpha to 0.0 if NiAlphaProperty is present (so it gets re-exported) even if no textures with alpha channel are found; this fixes an issue with Sid Meier's Railroads (reported by Tijer).
-
Amorilia authored
-
Amorilia authored
-
- Oct 28, 2009
-
-
Pacific authored
-
Amorilia authored
Enable flattening skin in the export gui when 'geometry only' is selected, for Oblivion and Fallout 3.
-
Amorilia authored
-
Amorilia authored
Enhanced the import option to import extra skeleton nodes as bones to also import non-skeleton nodes as empties (required for bows).
-
Amorilia authored
-
Amorilia authored
-
Amorilia authored
-
Amorilia authored
-
- Oct 26, 2009
-
-
Pacific authored
makes export default to true for flatten skin if FO3/OB, and non-animated export - revised with added collision
-
- Oct 25, 2009
- Oct 23, 2009
- Oct 21, 2009
-
-
Amorilia authored
Set bhkCollosionObject flag to 41 instead of the default 1 for animated (OL_ANIM_STATIC) objects (reported by ArTorP).
-
Amorilia authored
-
Amorilia authored
-
Amorilia authored
-
Amorilia authored
For single frame animations, convert euler to quat in interpolator (since interpolator only does quat).
-
Amorilia authored
-
- Oct 18, 2009
- Oct 17, 2009
-
-
Pacific authored
-
- Oct 15, 2009