- Nov 06, 2021
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Candoran2 authored
Made shader property flags interace dynamic, to avoid spelling mistakes and mismatches on format update.
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- Mar 02, 2021
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neomonkeus authored
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- Nov 02, 2020
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neomonkeus authored
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neomonkeus authored
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- May 21, 2020
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Candoran2 authored
Fixed spelling error in slsf1 'enviroment mapping' shader flag which caused incorrect import of the environment mapping flag (probably export too, but couldn't test that)
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- Apr 25, 2020
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neomonkeus authored
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- Mar 16, 2020
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neomonkeus authored
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- Nov 23, 2019
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neomonkeus authored
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- Sep 23, 2019
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neomonkeus authored
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- Mar 22, 2016
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neomonkeus authored
Removed unnecessary register functions.
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- Feb 06, 2015
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GandaG authored
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- Jan 03, 2015
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neomonkeus authored
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- Nov 01, 2014
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Ghost authored
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- Aug 29, 2014
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neomonkeus authored
Split out the various classes from the single UI file into multiple modules to increase code cohesion. Added check for Mesh type for partition panel rendering
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- Aug 26, 2014
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Ghost authored
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- Aug 25, 2014
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Ghost authored
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- Apr 17, 2014
- Apr 12, 2014
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Ghost authored
collision match, constraints are near perfect match. Still a slight deviation on twist_b and pivot_b
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- Mar 30, 2014
- Feb 19, 2014
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Ghost authored
Added new custom flags and changed def names to better match current use.
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- Feb 17, 2014
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Ghost authored
have determined their purpose. not sure if we need to worry with coding them in. Nif using the BSShader and dismember body parts import and export with a few mismatches Added custom to handle the alpha flag value
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- Feb 16, 2014
- Feb 13, 2014
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Ghost authored
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- Feb 01, 2014
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Ghost authored
properly. re applied select to collision import blocks, due to oops.
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- Jan 29, 2014
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Ghost authored
masking. nif root armature and bone now hold unique flags matching original values.
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- Jan 28, 2014
- Jan 23, 2014
- Jan 22, 2014
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Ghost authored
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- Mar 20, 2013
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neomonkeus authored
physical nifs which were left over from testing.
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- Oct 31, 2012
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Amorilia authored
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- Sep 20, 2012
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neomonkeus authored
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