- Nov 06, 2021
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Candoran2 authored
Made shader property flags interace dynamic, to avoid spelling mistakes and mismatches on format update.
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Candoran2 authored
Fixed name error of Facegen Detail Map property, causing it not to be exported. Added condition to not export normals when using a face tint (as done in face meshes).
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- Oct 04, 2021
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HENDRIX-ZT2 authored
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- Mar 02, 2021
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neomonkeus authored
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- Nov 02, 2020
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neomonkeus authored
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neomonkeus authored
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- May 21, 2020
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Candoran2 authored
Fixed spelling error in slsf1 'enviroment mapping' shader flag which caused incorrect import of the environment mapping flag (probably export too, but couldn't test that)
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- May 15, 2020
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neomonkeus authored
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neomonkeus authored
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- Apr 13, 2020
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HENDRIX-ZT2 authored
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- Mar 16, 2020
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neomonkeus authored
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neomonkeus authored
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neomonkeus authored
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- Nov 23, 2019
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neomonkeus authored
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- Sep 06, 2018
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neomonkeus authored
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neomonkeus authored
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- Feb 06, 2015
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GandaG authored
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- Jan 03, 2015
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neomonkeus authored
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- Dec 29, 2014
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neomonkeus authored
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- Dec 10, 2014
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neomonkeus authored
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neomonkeus authored
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neomonkeus authored
Allows for improved maintainability & extensibility.
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- Nov 03, 2014
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Ghost authored
emissive alpha value.
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- Nov 01, 2014
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Ghost authored
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- Oct 05, 2014
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Ghost authored
support. changed material normals check for mesh export. fix bug on export for bdfadenode for skyrim model.
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- Sep 06, 2014
- Sep 01, 2014
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neomonkeus authored
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- Aug 31, 2014
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neomonkeus authored
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- Aug 29, 2014
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neomonkeus authored
Split out the various classes from the single UI file into multiple modules to increase code cohesion. Added check for Mesh type for partition panel rendering
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neomonkeus authored
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- Aug 26, 2014
- Aug 25, 2014
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Ghost authored
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- Apr 17, 2014