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Commit 50dc6cb0 authored by Candoran2's avatar Candoran2 Committed by neomonkeus
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Added check to only insert tangent space converter when not using model space normals in nif.

parent 1eebf7bd
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...@@ -336,11 +336,13 @@ class NodesWrapper: ...@@ -336,11 +336,13 @@ class NodesWrapper:
group_node = nodes.new('ShaderNodeGroup') group_node = nodes.new('ShaderNodeGroup')
group_node.node_tree = node_group group_node.node_tree = node_group
links.new(group_node.inputs[0], b_texture_node.outputs[0]) links.new(group_node.inputs[0], b_texture_node.outputs[0])
# create tangent normal map converter and link to it if self.b_mat.niftools_shader.slsf_1_model_space_normals:
tangent_converter = nodes.new("ShaderNodeNormalMap") self.tree.links.new(self.diffuse_shader.inputs[2], group_node.outputs[0])
self.tree.links.new(tangent_converter.inputs[1], group_node.outputs[0]) else:
# link to the diffuse shader # create tangent normal map converter and link to it
self.tree.links.new(self.diffuse_shader.inputs[2], tangent_converter.outputs[0]) tangent_converter = nodes.new("ShaderNodeNormalMap")
self.tree.links.new(tangent_converter.inputs[1], group_node.outputs[0])
self.tree.links.new(self.diffuse_shader.inputs[2], tangent_converter.outputs[0])
# # Influence mapping # # Influence mapping
# b_texture_node.texture.use_normal_map = True # causes artifacts otherwise. # b_texture_node.texture.use_normal_map = True # causes artifacts otherwise.
# #
......
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