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''' Nif User Interface, custom nif properties store for collisions settings'''

# ***** BEGIN LICENSE BLOCK *****
# 
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# Copyright © 2005-2014, NIF File Format Library and Tools contributors.
# All rights reserved.
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#    * Redistributions of source code must retain the above copyright
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#      project nor the names of its contributors may be used to endorse
#      or promote products derived from this software without specific
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import bpy

from bpy.types import PropertyGroup
from bpy.props import (PointerProperty,
                       IntProperty,
                       BoolProperty,
                       EnumProperty,
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                       FloatProperty,
                       )

from pyffi.formats.nif import NifFormat


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class CollisionProperty(PropertyGroup):
    '''Group of Havok related properties, which gets attached to objects through a property pointer.'''
    @classmethod
    def register(cls):

        # physics
        bpy.types.Object.nifcollision = PointerProperty(
                        name='Niftools Collision Property',
                        description='Additional collision properties used by the Nif File Format',
                        type = cls,
                        )
        
        cls.motion_system = EnumProperty(
                        name='Motion System',
                        description='Havok Motion System settings for bhkRigidBody(t)',
                        items = [(item, item,"", i) for i, item in enumerate(NifFormat.MotionSystem._enumkeys)],
                        # default = 'MO_SYS_FIXED',
                        
                        )
           
        cls.oblivion_layer = EnumProperty(
                        name='Oblivion Layer',
                        description='Mesh color, used in Editor',
                        items = [(item, item,"", i) for i, item in enumerate(NifFormat.OblivionLayer._enumkeys)],
                        # default = 'OL_STATIC',
                        )

        cls.deactivator_type = EnumProperty(
                        name='Deactivator Type',
                        description='Motion deactivation setting',
                        items = [(item, item,"", i) for i, item in enumerate(NifFormat.DeactivatorType._enumkeys)],
                        )

        cls.solver_deactivation = EnumProperty(
                        name='Solver Deactivation',
                        description='Motion deactivation setting',
                        items = [(item, item,"", i) for i, item in enumerate(NifFormat.SolverDeactivation._enumkeys)],
                        )
          
        cls.quality_type = EnumProperty(
                        name='Quality Type',
                        description='Determines quality of motion',
                        items = [(item, item,"", i) for i, item in enumerate(NifFormat.MotionQuality._enumkeys)],
                        # default = 'MO_QUAL_FIXED',
                        )
        
        cls.col_filter = IntProperty(
                        name='Col Filter',
                        description='Flags for bhkRigidBody(t)',
                        default = 0
                        )

        cls.max_linear_velocity = FloatProperty(
                        name='Max Linear Velocity',
                        description='Linear velocity limit for bhkRigidBody(t)',
                        default = 0
                        )

        cls.max_angular_velocity = FloatProperty(
                        name='Max Angular Velocity',
                        description='Angular velocity limit for bhkRigidBody(t)',
                        default = 0
                        )
        
        cls.havok_material = EnumProperty(
                        name='Havok Material',
                        description='The Shapes material',
                        items = [(item, item,"", i) for i, item in enumerate(NifFormat.HavokMaterial._enumkeys)],
                        # default = 'HAV_MAT_WOOD'
                        )
                        
        cls.export_bhklist = BoolProperty(
                        name='Export BHKList',
                        description='None',
                        default = False
                        )
        
        cls.use_blender_properties = BoolProperty(
                        name='Use Blender Properties',
                        description='Whether or not to export collision settings via blender properties',
                        default = False,
                        )
    @classmethod
    def unregister(cls):
        del bpy.types.Object.nifcollision
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