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""" Nif User Interface, custom nif properties store for collisions settings"""
# ***** BEGIN LICENSE BLOCK *****
#
# Copyright © 2005-2015, NIF File Format Library and Tools contributors.
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# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following
# disclaimer in the documentation and/or other materials provided
# with the distribution.
#
# * Neither the name of the NIF File Format Library and Tools
# project nor the names of its contributors may be used to endorse
# or promote products derived from this software without specific
# prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
#
# ***** END LICENSE BLOCK *****
import bpy
from bpy.props import (PointerProperty,
IntProperty,
BoolProperty,
EnumProperty,
from bpy.types import PropertyGroup
from pyffi.formats.nif import NifFormat
"""Group of Havok related properties, which gets attached to objects through a property pointer."""
@classmethod
def register(cls):
# physics
bpy.types.Object.nifcollision = PointerProperty(
name='Niftools Collision Property',
description='Additional collision properties used by the Nif File Format',
type=cls,
)
cls.motion_system = EnumProperty(
name='Motion System',
description='Havok Motion System settings for bhkRigidBody(t)',
items=[(item, item, "", i) for i, item in enumerate(NifFormat.MotionSystem._enumkeys)],
# default = 'MO_SYS_FIXED',
)
cls.oblivion_layer = EnumProperty(
name='Oblivion Layer',
description='Mesh color, used in Editor',
items=[(item, item, "", i) for i, item in enumerate(NifFormat.OblivionLayer._enumkeys)],
# default = 'OL_STATIC',
)
cls.deactivator_type = EnumProperty(
name='Deactivator Type',
description='Motion deactivation setting',
items=[(item, item, "", i) for i, item in enumerate(NifFormat.DeactivatorType._enumkeys)],
)
cls.solver_deactivation = EnumProperty(
name='Solver Deactivation',
description='Motion deactivation setting',
items=[(item, item, "", i) for i, item in enumerate(NifFormat.SolverDeactivation._enumkeys)],
)
cls.quality_type = EnumProperty(
name='Quality Type',
description='Determines quality of motion',
items=[(item, item, "", i) for i, item in enumerate(NifFormat.MotionQuality._enumkeys)],
# default = 'MO_QUAL_FIXED',
)
name='Col Filter',
description='Flags for bhkRigidBody(t)',
default=0
)
cls.max_linear_velocity = FloatProperty(
name='Max Linear Velocity',
description='Linear velocity limit for bhkRigidBody(t)',
default=0
)
cls.max_angular_velocity = FloatProperty(
name='Max Angular Velocity',
description='Angular velocity limit for bhkRigidBody(t)',
default=0
)
cls.havok_material = EnumProperty(
name='Havok Material',
description='The Shapes material',
items=[(item, item, "", i) for i, item in enumerate(NifFormat.HavokMaterial._enumkeys)],
# default = 'HAV_MAT_WOOD'
)
cls.export_bhklist = BoolProperty(
name='Export BHKList',
description='None',
default=False
)
cls.use_blender_properties = BoolProperty(
name='Use Blender Properties',
description='Whether or not to export collision settings via blender properties',
default=False,
)
@classmethod
def unregister(cls):
del bpy.types.Object.nifcollision