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"""Nif User Interface, connect custom properties from properties.py into Blenders UI"""
# ***** BEGIN LICENSE BLOCK *****
#
# Copyright © 2016, NIF File Format Library and Tools contributors.
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# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following
# disclaimer in the documentation and/or other materials provided
# with the distribution.
#
# * Neither the name of the NIF File Format Library and Tools
# project nor the names of its contributors may be used to endorse
# or promote products derived from this software without specific
# prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
#
# ***** END LICENSE BLOCK *****
from bpy.types import Panel
from pyffi.formats.nif import NifFormat
from io_scene_niftools.utils.decorators import register_classes, unregister_classes
class ShaderPanel(Panel):
bl_label = "Niftools Shader Panel"
bl_idname = "NIFTOOLS_PT_ShaderPanel"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@classmethod
def poll(cls, context):
return True
def draw(self, context):
nif_obj_props = context.material.niftools_shader
layout = self.layout
row = layout.column()
row.prop(nif_obj_props, "bs_shadertype")
if nif_obj_props.bs_shadertype == 'BSShaderPPLightingProperty':
row.prop(nif_obj_props, "bsspplp_shaderobjtype")
for property_name in sorted(NifFormat.BSShaderFlags._names):
row.prop(nif_obj_props, property_name)
elif nif_obj_props.bs_shadertype in ('BSLightingShaderProperty', 'BSEffectShaderProperty'):
row.prop(nif_obj_props, "bslsp_shaderobjtype")
for property_name in sorted(NifFormat.SkyrimShaderPropertyFlags1._names):
row.prop(nif_obj_props, property_name)
for property_name in sorted(NifFormat.SkyrimShaderPropertyFlags2._names):
row.prop(nif_obj_props, property_name)