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"""Nif User Interface, connect custom properties from properties.py into Blenders UI"""

# ***** BEGIN LICENSE BLOCK *****
# 
# Copyright © 2016, NIF File Format Library and Tools contributors.
# All rights reserved.
# 
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# 
#    * Redistributions of source code must retain the above copyright
#      notice, this list of conditions and the following disclaimer.
# 
#    * Redistributions in binary form must reproduce the above
#      copyright notice, this list of conditions and the following
#      disclaimer in the documentation and/or other materials provided
#      with the distribution.
# 
#    * Neither the name of the NIF File Format Library and Tools
#      project nor the names of its contributors may be used to endorse
#      or promote products derived from this software without specific
#      prior written permission.
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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from bpy.types import Panel
from io_scene_niftools.utils.decorators import register_classes, unregister_classes

class ShaderPanel(Panel):
    bl_label = "Niftools Shader Panel"
    bl_idname = "NIFTOOLS_PT_ShaderPanel"

    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "material"
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    bl_options = {'DEFAULT_CLOSED'}
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    # noinspection PyUnusedLocal
    @classmethod
    def poll(cls, context):
        return True

    def draw(self, context):
        nif_obj_props = context.material.niftools_shader
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        layout = self.layout
        row = layout.column()
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        row.prop(nif_obj_props, "bs_shadertype")
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        if nif_obj_props.bs_shadertype == 'BSShaderPPLightingProperty':
            row.prop(nif_obj_props, "bsspplp_shaderobjtype")
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            for property_name in sorted(NifFormat.BSShaderFlags._names):
                row.prop(nif_obj_props, property_name)
        elif nif_obj_props.bs_shadertype in ('BSLightingShaderProperty', 'BSEffectShaderProperty'):
            row.prop(nif_obj_props, "bslsp_shaderobjtype")
            for property_name in sorted(NifFormat.SkyrimShaderPropertyFlags1._names):
                row.prop(nif_obj_props, property_name)
            for property_name in sorted(NifFormat.SkyrimShaderPropertyFlags2._names):
                row.prop(nif_obj_props, property_name)


classes = [
    ShaderPanel
]


def register():
    register_classes(classes, __name__)


def unregister():
    unregister_classes(classes, __name__)