diff --git a/nif.xml b/nif.xml index e68686b398f4550c5b509385526fba900536473b..33c3dc459aee3c69deb191cd7d1563b9beb70f37 100644 --- a/nif.xml +++ b/nif.xml @@ -3961,7 +3961,7 @@ <add name="Type" type="PixelComponent">Component Type</add> <add name="Convention" type="PixelRepresentation">Data Storage Convention</add> <add name="Bits Per Channel" type="byte">Bits per component</add> - <add name="Signed" type="bool" /> + <add name="Is Signed" type="bool" /> </compound> <!-- @@ -4802,11 +4802,13 @@ <add name="RGB Image Data" type="ByteColor3" arr1="Width" arr2="Height" cond="Image Type == 1" >Image pixel data.</add> <add name="RGBA Image Data" type="ByteColor4" arr1="Width" arr2="Height" cond="Image Type == 2" >Image pixel data.</add> </niobject> + + <niobject name="NiAccumulator" abstract="1" inherit="NiObject" /> <niobject name="NiSortAdjustNode" abstract="0" inherit="NiNode"> Used to turn sorting off for individual subtrees in a scene. Useful if objects must be drawn in a fixed order. <add name="Sorting Mode" type="SortingMode" default="SORTING_INHERIT">Sorting</add> - <add name="Accumulator" type="Ref" ver2="20.0.0.3" /> + <add name="Accumulator" type="Ref" template="NiAccumulator" ver2="20.0.0.3" /> </niobject> <niobject name="NiSourceCubeMap" abstract="0" inherit="NiSourceTexture">