diff --git a/nif.xml b/nif.xml
index a2ffcb55d148209735279dd8e92dbe8a3caaef49..781fa40e62ad8ee5859641a220872c5422fc5ea3 100644
--- a/nif.xml
+++ b/nif.xml
@@ -1070,28 +1070,29 @@
         <option value="13000" name="BP_TORSOSECTION_BRAIN">Torso Section | Brain</option>       
     </enum>
 	
-    <enum name="BSLightingShaderPropertyShaderType" storage="uint">
+    <enum name="BSLightingShaderPropertyShaderType" storage="uint" prefix="ST">
         Values for configuring the shader type in a BSLightingShaderProperty
-        <option value="0" name="Default"></option>
+        <option value="0" name="Default" />
         <option value="1" name="Environment Map">Enables EnvMap Mask(TS6), EnvMap Scale</option>
         <option value="2" name="Glow Shader">Enables Glow(TS3)</option>
-        <option value="3" name="Heightmap">Enables Height(TS4)</option>
-        <option value="4" name="Face Tint">Enables SubSurface(TS3), Detail(TS4), Tint(TS7)</option>
+        <option value="3" name="Parallax">Enables Height(TS4)</option>
+        <option value="4" name="Face Tint">Enables Detail(TS4), Tint(TS7)</option>
         <option value="5" name="Skin Tint">Enables Skin Tint Color</option>
         <option value="6" name="Hair Tint">Enables Hair Tint Color</option>
-        <option value="7" name="Parallax Occ Material">Enables Height(TS4), Max Passes, Scale.  Unused?</option>
-        <option value="8" name="World Multitexture"></option>
-        <option value="9" name="WorldMap1"></option>
-        <option value="10" name="Unknown 10"></option>
+        <option value="7" name="Parallax Occ">Enables Height(TS4), Max Passes, Scale. Unimplemented.</option>
+        <option value="8" name="Multitexture Landscape" />
+        <option value="9" name="LOD Landscape" />
+        <option value="10" name="Snow" />
         <option value="11" name="MultiLayer Parallax">Enables EnvMap Mask(TS6), Layer(TS7), Parallax Layer Thickness, Parallax Refraction Scale, Parallax Inner Layer U Scale, Parallax Inner Layer V Scale, EnvMap Scale</option>
-        <option value="12" name="Unknown 12"></option>
-        <option value="13" name="WorldMap2"></option>
+        <option value="12" name="Tree Anim" />
+        <option value="13" name="LOD Objects" />
         <option value="14" name="Sparkle Snow">Enables SparkleParams</option>
-        <option value="15" name="WorldMap3"></option>
+        <option value="15" name="LOD Objects HD" />
         <option value="16" name="Eye Envmap">Enables EnvMap Mask(TS6), Eye EnvMap Scale</option>
-        <option value="17" name="Unknown 17"></option>
-        <option value="18" name="WorldMap4"></option>
-        <option value="19" name="World LOD Multitexture"></option>
+        <option value="17" name="Cloud" />
+        <option value="18" name="LOD Landscape Noise" />
+        <option value="19" name="Multitexture Landscape LOD Blend" />
+        <option value="20" name="FO4 Dismemberment" />
     </enum>
 
     <enum name="EffectShaderControlledVariable" storage="uint" prefix="ESCV">