From 97cf79edd2e8c3dbfec42edabf77821d2ad81502 Mon Sep 17 00:00:00 2001 From: ousnius <denis41@hotmail.de> Date: Sun, 28 May 2017 23:58:11 +0200 Subject: [PATCH] Decoding for extra data blocks Changes to: - BSDecalPlacementVectorExtraData - BSDistantObjectLargeRefExtraData --- nif.xml | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/nif.xml b/nif.xml index 73d2a42..323f3dc 100644 --- a/nif.xml +++ b/nif.xml @@ -5286,9 +5286,8 @@ <add name="Partitions" type="BodyPartList" arr1="Num Partitions">Unknown</add> </niobject> - <niobject name="BSDecalPlacementVectorExtraData" inherit="NiExtraData"> + <niobject name="BSDecalPlacementVectorExtraData" inherit="NiFloatExtraData"> Bethesda-specific node. (for dynamic decal projection?) - <add name="Unknown Float 1" type="float">Unknown</add> <add name="Num Vector Blocks" type="short">Number of groups</add> <add name="Vector Blocks" type="DecalVectorArray" arr1="Num Vector Blocks">Number of Blocks</add> </niobject> @@ -6687,8 +6686,8 @@ </niobject> <niobject name="BSDistantObjectLargeRefExtraData" abstract="0" inherit="NiExtraData"> - Extra integer data. - <add name="Data" type="byte">The value of the extra data.</add> + Large ref flag. + <add name="Large Ref" type="bool"/> </niobject> </niftoolsxml> -- GitLab