diff --git a/nif.xml b/nif.xml index 0e177720dca209dcc200abbb6c8422286d6de69c..68d66bcbd97c0c7b86eb2c8484f0f42538dc8f5f 100644 --- a/nif.xml +++ b/nif.xml @@ -1012,43 +1012,43 @@ <option value="19" name="World LOD Multitexture"></option> </enum> - <enum name="EffectShaderControlledVariable" storage="uint"> + <enum name="EffectShaderControlledVariable" storage="uint" prefix="ESCV"> An unsigned 32-bit integer, describing which float variable in BSEffectShaderProperty to animate. - <option value="0" name="ESCV_EmissiveMultiple">EmissiveMultiple.</option> - <option value="1" name="ESCV_Falloff Start Angle">Falloff Start Angle (degrees).</option> - <option value="2" name="ESCV_Falloff Stop Angle">Falloff Stop Angle (degrees).</option> - <option value="3" name="ESCV_Falloff Start Opacity">Falloff Start Opacity.</option> - <option value="4" name="ESCV_Falloff Stop Opacity">Falloff Stop Opacity.</option> - <option value="5" name="ESCV_Alpha Transparency">Alpha Transparency (Emissive alpha?).</option> - <option value="6" name="ESCV_U Offset">U Offset.</option> - <option value="7" name="ESCV_U Scale">U Scale.</option> - <option value="8" name="ESCV_V Offset">V Offset.</option> - <option value="9" name="ESCV_V Scale">V Scale.</option> + <option value="0" name="EmissiveMultiple">EmissiveMultiple.</option> + <option value="1" name="Falloff Start Angle">Falloff Start Angle (degrees).</option> + <option value="2" name="Falloff Stop Angle">Falloff Stop Angle (degrees).</option> + <option value="3" name="Falloff Start Opacity">Falloff Start Opacity.</option> + <option value="4" name="Falloff Stop Opacity">Falloff Stop Opacity.</option> + <option value="5" name="Alpha Transparency">Alpha Transparency (Emissive alpha?).</option> + <option value="6" name="U Offset">U Offset.</option> + <option value="7" name="U Scale">U Scale.</option> + <option value="8" name="V Offset">V Offset.</option> + <option value="9" name="V Scale">V Scale.</option> </enum> - <enum name="EffectShaderControlledColor" storage="uint"> + <enum name="EffectShaderControlledColor" storage="uint" prefix="ECSC"> An unsigned 32-bit integer, describing which color in BSEffectShaderProperty to animate. - <option value="0" name="ECSC_Emissive Color">Emissive Color.</option> + <option value="0" name="Emissive Color">Emissive Color.</option> </enum> - <enum name="LightingShaderControlledVariable" storage="uint"> + <enum name="LightingShaderControlledVariable" storage="uint" prefix="LSCV"> An unsigned 32-bit integer, describing which float variable in BSLightingShaderProperty to animate. - <option value="0" name="LSCV_Refraction Strength">The amount of distortion.</option> - <option value="8" name="LSCV_Environment Map Scale">Environment Map Scale.</option> - <option value="9" name="LSCV_Glossiness">Glossiness.</option> - <option value="10" name="LSCV_Specular Strength">Specular Strength.</option> - <option value="11" name="LSCV_Emissive Multiple">Emissive Multiple.</option> - <option value="12" name="LSCV_Alpha">Alpha.</option> - <option value="20" name="LSCV_U Offset">U Offset.</option> - <option value="21" name="LSCV_U Scale">U Scale.</option> - <option value="22" name="LSCV_V Offset">V Offset.</option> - <option value="23" name="LSCV_V Scale">V Scale.</option> + <option value="0" name="Refraction Strength">The amount of distortion.</option> + <option value="8" name="Environment Map Scale">Environment Map Scale.</option> + <option value="9" name="Glossiness">Glossiness.</option> + <option value="10" name="Specular Strength">Specular Strength.</option> + <option value="11" name="Emissive Multiple">Emissive Multiple.</option> + <option value="12" name="Alpha">Alpha.</option> + <option value="20" name="U Offset">U Offset.</option> + <option value="21" name="U Scale">U Scale.</option> + <option value="22" name="V Offset">V Offset.</option> + <option value="23" name="V Scale">V Scale.</option> </enum> - <enum name="LightingShaderControlledColor" storage="uint"> + <enum name="LightingShaderControlledColor" storage="uint" prefix="LSCC"> An unsigned 32-bit integer, describing which color in BSLightingShaderProperty to animate. - <option value="0" name="LSCC_Specular Color">Specular Color.</option> - <option value="1" name="LSCC_Emissive Color">Emissive Color.</option> + <option value="0" name="Specular Color">Specular Color.</option> + <option value="1" name="Emissive Color">Emissive Color.</option> </enum> <enum name="hkConstraintType" storage="uint"> @@ -2964,42 +2964,42 @@ Describes a mesh, built from triangles. </niobject> - <bitflags name="VectorFlags" storage="ushort"> - <option value="0" name="VF_UV_1" /> - <option value="1" name="VF_UV_2" /> - <option value="2" name="VF_UV_4" /> - <option value="3" name="VF_UV_8" /> - <option value="4" name="VF_UV_16" /> - <option value="5" name="VF_UV_32" /> - <option value="6" name="VF_Unk64" /> - <option value="7" name="VF_Unk128" /> - <option value="8" name="VF_Unk256" /> - <option value="9" name="VF_Unk512" /> - <option value="10" name="VF_Unk1024" /> - <option value="11" name="VF_Unk2048" /> - <option value="12" name="VF_Has_Tangents" /> - <option value="13" name="VF_Unk8192" /> - <option value="14" name="VF_Unk16384" /> - <option value="15" name="VF_Unk32768" /> + <bitflags name="VectorFlags" storage="ushort" prefix="VF"> + <option value="0" name="UV_1" /> + <option value="1" name="UV_2" /> + <option value="2" name="UV_4" /> + <option value="3" name="UV_8" /> + <option value="4" name="UV_16" /> + <option value="5" name="UV_32" /> + <option value="6" name="Unk64" /> + <option value="7" name="Unk128" /> + <option value="8" name="Unk256" /> + <option value="9" name="Unk512" /> + <option value="10" name="Unk1024" /> + <option value="11" name="Unk2048" /> + <option value="12" name="Has_Tangents" /> + <option value="13" name="Unk8192" /> + <option value="14" name="Unk16384" /> + <option value="15" name="Unk32768" /> </bitflags> - <bitflags name="BSVectorFlags" storage="ushort"> - <option value="0" name="BSVF_Has_UV" /> - <option value="1" name="BSVF_Unk2" /> - <option value="2" name="BSVF_Unk4" /> - <option value="3" name="BSVF_Unk8" /> - <option value="4" name="BSVF_Unk16" /> - <option value="5" name="BSVF_Unk32" /> - <option value="6" name="BSVF_Unk64" /> - <option value="7" name="BSVF_Unk128" /> - <option value="8" name="BSVF_Unk256" /> - <option value="9" name="BSVF_Unk512" /> - <option value="10" name="BSVF_Unk1024" /> - <option value="11" name="BSVF_Unk2048" /> - <option value="12" name="BSVF_Has_Tangents" /> - <option value="13" name="BSVF_Unk8192" /> - <option value="14" name="BSVF_Unk16384" /> - <option value="15" name="BSVF_Unk32768" /> + <bitflags name="BSVectorFlags" storage="ushort" prefix="BSVF"> + <option value="0" name="Has_UV" /> + <option value="1" name="Unk2" /> + <option value="2" name="Unk4" /> + <option value="3" name="Unk8" /> + <option value="4" name="Unk16" /> + <option value="5" name="Unk32" /> + <option value="6" name="Unk64" /> + <option value="7" name="Unk128" /> + <option value="8" name="Unk256" /> + <option value="9" name="Unk512" /> + <option value="10" name="Unk1024" /> + <option value="11" name="Unk2048" /> + <option value="12" name="Has_Tangents" /> + <option value="13" name="Unk8192" /> + <option value="14" name="Unk16384" /> + <option value="15" name="Unk32768" /> </bitflags> <niobject name="NiGeometryData" abstract="1" inherit="NiObject">