diff --git a/nif.xml b/nif.xml index 80f0ded349cd0d351bbd7862dd781f3b8b6390fd..c6a19eddef3734ee8d048722395377e95adc861d 100644 --- a/nif.xml +++ b/nif.xml @@ -1488,19 +1488,30 @@ </bitflags> <compound name="BSVertexData"> - <add name="Vertex" type="Vector3" userver2="100" cond="((ARG & 16) != 0)" /> - <add name="Bitangent X" type="float" userver2="100" cond="((ARG & 256) != 0)" /> - <add name="Unknown Int" type="int" userver2="100" cond="(ARG & 256) == 0" /> + <add name="Vertex" type="HalfVector3" cond="((ARG & 16) != 0) && ((ARG & 16384) == 0)" /> + <add name="Bitangent X" type="hfloat" cond="((ARG & 16) != 0) && ((ARG & 256) != 0) && ((ARG & 16384) == 0)" /> + <add name="Unknown Short" type="ushort" cond="((ARG & 16) != 0) && ((ARG & 256) == 0) && ((ARG & 16384) == 0)" /> - <add name="Vertex" type="HalfVector3" userver2="130" cond="((ARG & 16) != 0) && ((ARG & 16384) == 0)" /> - <add name="Bitangent X" type="hfloat" userver2="130" cond="((ARG & 256) != 0) && ((ARG & 16384) == 0)" /> - <add name="Unknown Short" type="ushort" userver2="130" cond="((ARG & 256) == 0) && ((ARG & 16384) == 0)" /> + <add name="Vertex" type="Vector3" cond="((ARG & 16) != 0) && ((ARG & 16384) != 0)" /> + <add name="Bitangent X" type="float" cond="((ARG & 16) != 0) && ((ARG & 256) != 0) && ((ARG & 16384) != 0)" /> + <add name="Unknown Int" type="uint" cond="((ARG & 16) != 0) && ((ARG & 256) == 0) && ((ARG & 16384) != 0)" /> - <add name="Vertex" type="Vector3" userver2="130" cond="((ARG & 16) != 0) && ((ARG & 16384) != 0)" /> - <add name="Bitangent X" type="float" userver2="130" cond="((ARG & 256) != 0) && ((ARG & 16384) != 0)" /> - <add name="Unknown Int" type="uint" userver2="130" cond="((ARG & 256) == 0) && ((ARG & 16384) != 0)" /> - - <add name="UV" type="HalfTexCoord" cond="(((ARG & 16) != 0) && ((ARG & 32) != 0))" /> + <add name="UV" type="HalfTexCoord" cond="((ARG & 32) != 0)" /> + <add name="Normal" type="ByteVector3" cond="(ARG & 128) != 0" /> + <add name="Bitangent Y" type="byte" cond="(ARG & 128) != 0" /> + <add name="Tangent" type="ByteVector3" cond="((ARG & 128) != 0) && ((ARG & 256) != 0)" /> + <add name="Bitangent Z" type="byte" cond="((ARG & 128) != 0) && ((ARG & 256) != 0)" /> + <add name="Vertex Colors" type="ByteColor4" cond="(ARG & 512) != 0" /> + <add name="Bone Weights" type="hfloat" arr1="4" cond="(ARG & 1024) != 0" /> + <add name="Bone Indices" type="byte" arr1="4" cond="(ARG & 1024) != 0" /> + <add name="Unknown Int 2" type="uint" cond="(ARG & 4096) != 0" /> + </compound> + + <compound name="BSVertexDataSSE"> + <add name="Vertex" type="Vector3" cond="((ARG & 16) != 0)" /> + <add name="Bitangent X" type="float" cond="((ARG & 16) != 0) && ((ARG & 256) != 0)" /> + <add name="Unknown Int" type="int" cond="((ARG & 16) != 0) && (ARG & 256) == 0" /> + <add name="UV" type="HalfTexCoord" cond="((ARG & 32) != 0)" /> <add name="Normal" type="ByteVector3" cond="(ARG & 128) != 0" /> <add name="Bitangent Y" type="byte" cond="(ARG & 128) != 0" /> <add name="Tangent" type="ByteVector3" cond="((ARG & 128) != 0) && ((ARG & 256) != 0)" /> @@ -4238,7 +4249,7 @@ <add name="VF5" type="byte" ver="20.2.0.7" userver2="100" /> <add name="VF" type="VertexFlags" ver="20.2.0.7" userver2="100" /> <add name="VF8" type="byte" ver="20.2.0.7" userver2="100" /> - <add name="Vertex Data" type="BSVertexData" arg="VF" arr1="Data Size / Vertex Size" cond="Data Size > 0" ver="20.2.0.7" userver2="100" /> + <add name="Vertex Data" type="BSVertexDataSSE" arg="VF" arr1="Data Size / Vertex Size" cond="Data Size > 0" ver="20.2.0.7" userver2="100" /> <add name="Partition" type="SkinPartition" arr1="Num Skin Partition Blocks" ver="20.2.0.7" userver2="100" /> </niobject> @@ -6543,7 +6554,8 @@ <add name="Num Triangles" type="ushort" vercond="User Version 2 < 130" /> <add name="Num Vertices" type="ushort" /> <add name="Data Size" type="uint" /> - <add name="Vertex Data" type="BSVertexData" arr1="Num Vertices" arg="VF" cond="Data Size > 0" /> + <add name="Vertex Data" type="BSVertexData" arr1="Num Vertices" arg="VF" cond="Data Size > 0" userver2="130" /> + <add name="Vertex Data" type="BSVertexDataSSE" arr1="Num Vertices" arg="VF" cond="Data Size > 0" userver2="100" /> <add name="Triangles" type="Triangle" arr1="Num Triangles" cond="Data Size > 0" /> <add name="Particle Data Size" type="uint" userver2="100" /> <add name="Vertices" type="Vector3" arr1="Num Vertices" cond="Particle Data Size > 0" userver2="100" /> @@ -6618,14 +6630,12 @@ <niobject name="bhkPhysicsSystem" inherit="bhkSystem"> Fallout 4 Collision System - <add name="Size" type="uint" /> - <add name="Data" type="byte" binary="1" arr1="Size" /> + <add name="Binary Data" type="ByteArray" /> </niobject> <niobject name="bhkRagdollSystem" inherit="bhkSystem"> Fallout 4 Ragdoll System - <add name="Size" type="uint" /> - <add name="Data" type="byte" binary="1" arr1="Size" /> + <add name="Binary Data" type="ByteArray" /> </niobject> <niobject name="BSExtraData" inherit="NiExtraData"> @@ -6634,8 +6644,7 @@ <niobject name="BSClothExtraData" inherit="BSExtraData"> Fallout 4 Cloth data - <add name="Size" type="uint" /> - <add name="Data" type="byte" binary="1" arr1="Size" /> + <add name="Binary Data" type="ByteArray" /> </niobject> <!-- Fallout 4 Skeleton --> @@ -6650,8 +6659,8 @@ <niobject name="BSSkin::Instance" inherit="NiObject"> Fallout 4 Skin Instance - <add name="Root Parent" type="Ptr" template="NiAVObject" /> - <add name="Bone Data" type="Ref" template="BSSkin::BoneData" /> + <add name="Skeleton Root" type="Ptr" template="NiAVObject" /> + <add name="Data" type="Ref" template="BSSkin::BoneData" /> <add name="Num Bones" type="uint" /> <add name="Bones" type="Ptr" arr1="Num Bones" /> <add name="Num Unknown" type="uint" /> @@ -6661,7 +6670,7 @@ <niobject name="BSSkin::BoneData" inherit="NiObject"> Fallout 4 Bone Data <add name="Num Bones" type="uint" /> - <add name="Bones" type="BSSkinBoneTrans" arr1="Num Bones" /> + <add name="Bone List" type="BSSkinBoneTrans" arr1="Num Bones" /> </niobject> <niobject name="BSPositionData" inherit="NiExtraData">