diff --git a/nif.xml b/nif.xml index d8ae80bcc4adec38af6b64d2db276aef666cc3af..fefdc2c96cb4d5af421b0f937b6a7ce9db85b0bb 100644 --- a/nif.xml +++ b/nif.xml @@ -1720,14 +1720,6 @@ <add name="Scale" type="float" default="1.0">Scaling part (only uniform scaling is supported).</add> </compound> - <compound name="BoundingBox"> - Bounding box. - <add name="Unknown Int" type="uint" default="1">Usually 1.</add> - <add name="Translation" type="Vector3">Translation vector.</add> - <add name="Rotation" type="Matrix33">Rotation matrix.</add> - <add name="Radius" type="Vector3">Radius, per direction.</add> - </compound> - <bitflags name="FurnitureEntryPoints" storage="ushort"> Bethesda Animation. Furniture entry points. It specifies the direction(s) from where the actor is able to enter (and leave) the position. <option value="0" name="Front">front entry point</option> @@ -2764,8 +2756,8 @@ <add name="Properties" type="Ref" template="NiProperty" arr1="Num Properties" vercond="(User Version 2 <= 34)">All rendering properties attached to this object.</add> <add name="Unknown 1" type="uint" arr1="4" ver2="2.3">Always 2,0,2,0.</add> <add name="Unknown 2" type="byte" ver2="2.3">0 or 1.</add> - <add name="Has Bounding Box" type="bool" ver1="3.0" ver2="4.2.2.0" /> - <add name="Bounding Box" type="BoundingBox" cond="Has Bounding Box" ver1="3.0" ver2="4.2.2.0" /> + <add name="Has Bounding Volume" type="bool" ver1="3.0" ver2="4.2.2.0" /> + <add name="Bounding Volume" type="BoundingVolume" cond="Has Bounding Volume" ver1="3.0" ver2="4.2.2.0" /> <add name="Collision Object" type="Ref" template="NiCollisionObject" ver1="10.0.1.0" /> </niobject>