diff --git a/nif.xml b/nif.xml index 790551f1e042bfc006147940d026008003a59ac1..bdd9094ad635956378d4587c8815053363815ba0 100644 --- a/nif.xml +++ b/nif.xml @@ -994,7 +994,7 @@ <option value="6" name="Prismatic">A prismatic constraint.</option> <option value="7" name="Ragdoll">A ragdoll constraint.</option> <option value="8" name="StiffSpring">A stiff spring constraint.</option> -<!-- <option value="10" name="Generic">A generic constraint.</option>--> + <!--<option value="10" name="Generic">A generic constraint.</option>--> </enum> <!--Compounds @@ -1309,14 +1309,14 @@ <add name="TBC" type="TBC" cond="ARG == 3">The TBC of the key.</add> </compound> -<!-- no longer used + <!-- no longer used <compound name="RotationKeyArray" istemplate="1"> Rotation key array. <add name="Num Keys" type="uint">Number of keys.</add> <add name="Key Type" type="KeyType" cond="Num Keys != 0">Key type (LINEAR_KEY, QUADRATIC_KEY, TBC_KEY, or XYZ_ROTATION_KEY).</add> <add name="Keys" type="QuatKey" arg="Key Type" template="TEMPLATE" arr1="Num Keys">The rotation keys.</add> </compound> ---> + --> <compound name="TexCoord" niflibtype="TexCoord"> Texture coordinates (u,v). As in OpenGL; image origin is in the lower left corner. @@ -1453,7 +1453,7 @@ <add name="Triangles Copy" type="Triangle" arr1="Num Triangles" ver="20.2.0.7" userver2="100" /> <!-- related to the file posted in tracker item #3117836: http://sourceforge.net/tracker/?func=detail&aid=3117836&group_id=149157&atid=776343 --> -<!-- <add name="Unknown 83 C3" type="ushort" ver1="10.2.0.0" ver2="10.2.0.0" vercond="User Version == 1" ></add> + <!--<add name="Unknown 83 C3" type="ushort" ver1="10.2.0.0" ver2="10.2.0.0" vercond="User Version == 1" ></add> <add name="Unknown 00 00 1" type="ushort" ver1="10.2.0.0" ver2="10.2.0.0" vercond="User Version == 1"></add> <add name="Num Vertices 2" type="ushort" ver1="10.2.0.0" ver2="10.2.0.0" vercond="User Version == 1"></add> <add name="Unknown 00 00 2" type="ushort" ver1="10.2.0.0" ver2="10.2.0.0" vercond="User Version == 1"></add> @@ -1464,7 +1464,7 @@ <!-- related to the file posted in tracker item #3117836: http://sourceforge.net/tracker/?func=detail&aid=3117836&group_id=149157&atid=776343 --> -<!-- <compound name="SkinPartitionUnknownItem1"> + <!--<compound name="SkinPartitionUnknownItem1"> <add name="Unknown Flags" type="uint"></add> <add name="f1" type="float"></add> <add name="f2" type="float"></add> @@ -1907,7 +1907,7 @@ <add name="m34" type="float">Zero</add> </compound> -<!-- nowhere used currently + <!-- nowhere used currently <compound name="UnknownMatrix1"> Unknown Matrix; for deathposes.psa <add name="Unknown UInt 1" type="uint">Unknown uint 1</add> @@ -1926,7 +1926,7 @@ <add name="Unknown Array 2" type="int">Unknown</add> <add name="Unknown Floats" type="UnknownMatrix1" arr1="Unknown Array 2">Unknown</add> </compound> ---> + --> <compound name="DecalVectorArray"> Array of Vectors for Decal placement in BSDecalPlacementVectorExtraData. @@ -5531,8 +5531,7 @@ <add name="Unknown Ints 1" type="int" arr1="17" /> </niobject> -<!-- - + <!-- <niobject name="bhkPoseArray" inherit="NiObject"> Found in Fallout 3, extra ragdoll info for NPCs/creatures. (usually idleanims\deathposes.psa) <add name="Num Bones" type="int">Number of target bones</add> @@ -5540,7 +5539,7 @@ <add name="Num Poses" type="int">Unknown</add> <add name="Pose Array" type="BonePoseArray" arr1="Num Poses">Unknown</add> </niobject> ---> + --> <niobject name="bhkRagdollTemplate" inherit="NiObject"> Found in Fallout 3, more ragdoll info? (meshes\ragdollconstraint\*.rdt) <add name="Name" type="string"/> @@ -5911,7 +5910,7 @@ <add name="Unknown 2" type="int"></add> </niobject> -<niobject name="NiPSSimulator" inherit="NiMeshModifier"> + <niobject name="NiPSSimulator" inherit="NiMeshModifier"> The mesh modifier that performs all particle system simulation. <add name="Num Simulation Steps" type="uint">The number of simulation steps in this modifier.</add> <add name="Simulation Steps" type="Ref" template="NiPSSimulatorStep" arr1="Num Simulation Steps">Links to the simulation steps.</add>