diff --git a/nif.xml b/nif.xml index 8227463c855dccf1aeeb60b82e84ec71ffaa9447..9767a1aa575a0ab5917fdf0fd266666bd414ba47 100644 --- a/nif.xml +++ b/nif.xml @@ -2265,8 +2265,8 @@ <add name="Unknown Bytes 2" type="byte" arr1="4" vercond="(User Version 2 > 34)">Unknown. Skyrim only.</add> <add name="Num Constraints" type="uint"> The number of constraints this object is bound to.</add> <add name="Constraints" type="Ref" template="bhkSerializable" arr1="Num Constraints">Unknown.</add> - <add name="Body Flags" suffix="Old" type="uint" vercond="(User Version 2 < 76)">1 = respond to wind</add> - <add name="Body Flags" suffix="New" type="ushort" vercond="(User Version 2 >= 76)">1 = respond to wind</add> + <add name="Body Flags" type="uint" vercond="(User Version 2 < 76)">1 = respond to wind</add> + <add name="Body Flags" type="ushort" vercond="(User Version 2 >= 76)">1 = respond to wind</add> </niobject> <niobject name="bhkRigidBodyT" abstract="0" inherit="bhkRigidBody"> @@ -2667,8 +2667,8 @@ <niobject name="NiAVObject" abstract="1" inherit="NiObjectNET"> Base audiovisual object. + <add name="Flags" type="uint" default="14" vercond="(Version == 20.2.0.7) && (User Version >= 11) && (User Version 2 > 26)">Basic flags for AV objects.</add> <add name="Flags" type="Flags" ver1="3.0" vercond="!((Version == 20.2.0.7) && (User Version >= 11) && (User Version 2 > 26))">Basic flags for AV objects; commonly 0x000C or 0x000A.</add> - <add name="Flags" suffix="BS" type="uint" default="14" vercond="(Version == 20.2.0.7) && (User Version >= 11) && (User Version 2 > 26)">Basic flags for AV objects.</add> <!-- TODO use MTransform --> <add name="Translation" type="Vector3">The translation vector.</add> <add name="Rotation" type="Matrix33">The rotation part of the transformation matrix.</add> @@ -2951,10 +2951,10 @@ <niobject name="NiGeometry" abstract="1" inherit="NiAVObject"> Describes a visible scene element with vertices like a mesh, a particle system, lines, etc. <add name="Data" type="Ref" template="NiGeometryData" vercond="!((Version == 20.2.0.7) && (User Version 2 >= 100))">Data index (NiTriShapeData/NiTriStripData).</add> - <add name="Data" suffix="BS" type="Ref" template="NiGeometryData" vercond="(Version == 20.2.0.7) && (User Version 2 >= 100)" cond="!NiParticleSystem">Data index (NiTriShapeData/NiTriStripData).</add> + <add name="Data" type="Ref" template="NiGeometryData" vercond="(Version == 20.2.0.7) && (User Version 2 >= 100)" cond="!NiParticleSystem">Data index (NiTriShapeData/NiTriStripData).</add> <add name="Data" suffix="BSPS" type="uint" vercond="(Version == 20.2.0.7) && (User Version 2 >= 100)" cond="NiParticleSystem">Data index (NiTriShapeData/NiTriStripData).</add> <add name="Skin Instance" type="Ref" template="NiSkinInstance" vercond="(Version >= 3.3.0.13) && !((Version == 20.2.0.7) && (User Version 2 >= 100))">Skin instance index.</add> - <add name="Skin Instance" suffix="BS" type="Ref" template="NiSkinInstance" vercond="(Version == 20.2.0.7) && (User Version 2 >= 100)" cond="!NiParticleSystem">Skin instance index.</add> + <add name="Skin Instance" type="Ref" template="NiSkinInstance" vercond="(Version == 20.2.0.7) && (User Version 2 >= 100)" cond="!NiParticleSystem">Skin instance index.</add> <add name="Skin Instance" suffix="BSPS" type="uint" vercond="(Version == 20.2.0.7) && (User Version 2 >= 100)" cond="NiParticleSystem">Skin instance index.</add> <add name="Num Materials" type="uint" ver1="20.2.0.7">Num Materials</add> <add name="Material Name" type="string" arr1="Num Materials" ver1="20.2.0.7">Unknown string. Shader?</add>