From 0cf4e9f4db525f136fa8b89c394525d28c48727c Mon Sep 17 00:00:00 2001
From: Mad <ivor_kicho@hotmail.com>
Date: Sat, 27 May 2017 22:33:44 +0200
Subject: [PATCH] motor_types re-refixed

Added motor descriptor to Prismatic constraint.
---
 nif.xml | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/nif.xml b/nif.xml
index d8abe57..3d1ed79 100644
--- a/nif.xml
+++ b/nif.xml
@@ -1798,7 +1798,7 @@
         <add name="Max Distance" type="float">Describe the max distance the object is able to travel.</add>
         <add name="Friction" type="float" >Friction.</add>
 
-        <add name="Unknown Byte 1" type="byte" ver1="20.2.0.7" default="0">Unknown. Do not set this to anything over 0 as it will crash the game.</add>
+        <add name="Motor" type="MotorDescriptor" ver1="20.2.0.7" vercond="User Version 2 &gt; 16" />
     </compound>
 
     <compound name="StiffSpringDescriptor">
-- 
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