From 0cf4e9f4db525f136fa8b89c394525d28c48727c Mon Sep 17 00:00:00 2001 From: Mad <ivor_kicho@hotmail.com> Date: Sat, 27 May 2017 22:33:44 +0200 Subject: [PATCH] motor_types re-refixed Added motor descriptor to Prismatic constraint. --- nif.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/nif.xml b/nif.xml index d8abe57..3d1ed79 100644 --- a/nif.xml +++ b/nif.xml @@ -1798,7 +1798,7 @@ <add name="Max Distance" type="float">Describe the max distance the object is able to travel.</add> <add name="Friction" type="float" >Friction.</add> - <add name="Unknown Byte 1" type="byte" ver1="20.2.0.7" default="0">Unknown. Do not set this to anything over 0 as it will crash the game.</add> + <add name="Motor" type="MotorDescriptor" ver1="20.2.0.7" vercond="User Version 2 > 16" /> </compound> <compound name="StiffSpringDescriptor"> -- GitLab