diff --git a/nif.xml b/nif.xml index 147b360d221adf19f5e29adf6d9ccc3e487dd7ad..251c0866cd45a8b507f008c6f303d5700b659d51 100644 --- a/nif.xml +++ b/nif.xml @@ -1698,9 +1698,9 @@ <compound name="HavokColFilter"> ColFilter property for Havok. It contains Layer, Flags and Part Number - <add name="Layer" type="OblivionLayer" default="STATIC" vercond="(Version != 20.2.0.7) || ((Version == 20.2.0.7) && (User Version != 11) && (User Version != 12) && (User Version 2 != 34) && (User Version 2 != 83))">Sets mesh color in Oblivion Construction Set.</add><!--condition: all except Fallout 3 and Skyrim --> - <add name="Layer" type="Fallout3Layer" default="STATIC" vercond="(Version == 20.2.0.7) && (User Version == 11) && (User Version 2 == 34)">Sets mesh color in Fallout 3 GECK.</add> - <add name="Layer" type="SkyrimLayer" default="STATIC" vercond="(Version == 20.2.0.7) && (User Version == 12) && (User Version 2 >= 83)">Physical purpose of collision object? The setting affects object's havok behavior in game.</add> + <add name="Layer" type="OblivionLayer" default="OL_STATIC" ver1="20.0.0.4" ver2="20.0.0.5">The layer the collision belongs to.</add> + <add name="Layer" type="Fallout3Layer" default="FOL_STATIC" vercond="(Version == 20.2.0.7) && (User Version 2 <= 34)">The layer the collision belongs to.</add> + <add name="Layer" type="SkyrimLayer" default="SKYL_STATIC" vercond="(Version == 20.2.0.7) && (User Version 2 > 34)">The layer the collision belongs to.</add> <add name="Flags and Part Number" type="byte" default="0">FLAGS are stored in highest 3 bits: Bit 7: sets the LINK property and controls whether this body is physically linked to others.