From fc4f3c8632cf12c4f665882dfc97fdaec421374c Mon Sep 17 00:00:00 2001 From: Tazpn <tazpn@users.sourceforge.net> Date: Sat, 22 Jul 2006 20:58:37 +0000 Subject: [PATCH] Update text --- MaxNifPlugins_Readme.txt | 193 ++++++++++++++++++++------------------- 1 file changed, 100 insertions(+), 93 deletions(-) diff --git a/MaxNifPlugins_Readme.txt b/MaxNifPlugins_Readme.txt index 9b799a4..db4fa85 100644 --- a/MaxNifPlugins_Readme.txt +++ b/MaxNifPlugins_Readme.txt @@ -1,96 +1,103 @@ - MaxPlugins 0.1.4 - ================ + MaxPlugins 0.1.5 + ================ - This plugin set currently consists of an exporter, importer and a utility - plugin. This is a early release, so expect it to be buggy. - - Report problems and ask questions here: - - http://niftools.sourceforge.net/forum/viewforum.php?f=6 - - A tutorial on how to use the exporter and utility plugins can be found here: - - http://www.silgrad.com/wbb2/thread.php?threadid=2477 - - Enjoy! + This plugin set currently consists of an exporter, importer and a utility + plugin. This is a early release, so expect it to be buggy. + + Report problems and ask questions here: + + http://niftools.sourceforge.net/forum/viewforum.php?f=6 + + A tutorial on how to use the exporter and utility plugins can be found here: + + http://www.silgrad.com/wbb2/thread.php?threadid=2477 + + Enjoy! - Additional Notes - ---------------- - - Set the layer value to "NonCollidable", if you want to be able to walk through - your objects, while still being able to activate them. + Additional Notes + ---------------- + + Set the layer value to "NonCollidable", if you want to be able to walk through + your objects, while still being able to activate them. - If your collision mesh comes out deformed, go to the utilities tab, - choose "Reset XForm" and click "Reset Selected". This should fix it. + If your collision mesh comes out deformed, go to the utilities tab, + choose "Reset XForm" and click "Reset Selected". This should fix it. - Change log - ---------- - - 0.1.4 - ----- - - o Importer + Change log + ---------- + + 0.1.5 + ----- + + o Importer + - Updated with latest version NifLib + + Fixes stray empty triangles when importing NiTriStrip meshes + + 0.1.4 + ----- + + o Importer - Fixed UV values when flipping so they align properly in UVW window - Fixed issues with DAoC mesh import (in NifLib) - Fixed rotation issue with animation import - 0.1.3 - ----- - - o Importer + 0.1.3 + ----- + + o Importer - Fixed alignment issues when importing Morrowind Armor nifs - Added initial animation support (only for animations internal to nif, no kf file support yet) - Fixed numerous issues with bone system (biped is still broken) - Fixed issues with skin and doac nifs - - 0.1.2 - ----- - - - Introduced the importer + + 0.1.2 + ----- + + - Introduced the importer + + - Fixed collision generation, turned out that Oblivion + doesn't like NvTriStrip's strips. Thanks to Razorwing + for discovering the bug and Tanguy Fautré for his + stripper (http://users.telenet.be/tfautre/softdev/tristripper). + + - Fixed materials with transforms, flipped UV coords and + objects without mapping. - - Fixed collision generation, turned out that Oblivion - doesn't like NvTriStrip's strips. Thanks to Razorwing - for discovering the bug and Tanguy Fautré for his - stripper (http://users.telenet.be/tfautre/softdev/tristripper). - - - Fixed materials with transforms, flipped UV coords and - objects without mapping. - - Requirements - ------------ + Requirements + ------------ - Exporter and Utility: - 3D Studio Max 6, 7 and 8 - - Importer - 3d Studio Max 8 + Exporter and Utility: + 3D Studio Max 6, 7 and 8 + + Importer + 3d Studio Max 8 - Installation - ------------ - - Copy NifExport.dle, NifProps.dlu, MaxNifImport.dli to your 3dsmax\plugins - directory. + Installation + ------------ + + Copy NifExport.dle, NifProps.dlu, MaxNifImport.dli to your 3dsmax\plugins + directory. - Copy MaxNifTools.ini to your 3dsmax\plugcfg directory. - - Usage - ----- - - Exporter and Utility: - Use the NifProps utility plugin to mark objects as collision shapes and - set their Havok material and layer properties. Export files using - "File->Export->Gambryo File (*.nif)". + Copy MaxNifTools.ini to your 3dsmax\plugcfg directory. + + Usage + ----- + + Exporter and Utility: + Use the NifProps utility plugin to mark objects as collision shapes and + set their Havok material and layer properties. Export files using + "File->Export->Gambryo File (*.nif)". - Importer: - Import files using "File->Import->Netimmerse/Gamebryo(*.NIF)" + Importer: + Import files using "File->Import->Netimmerse/Gamebryo(*.NIF)" - Its highly recommended that you edit the MaxNifTools.ini file to adjust - paths and other settings to your machine to make it easier to work with. - - 1. Remove irrelevant applications from the KnownApplications list - 2. Fix the RootPaths, TexturePaths and TextureSearchPaths in the + Its highly recommended that you edit the MaxNifTools.ini file to adjust + paths and other settings to your machine to make it easier to work with. + + 1. Remove irrelevant applications from the KnownApplications list + 2. Fix the RootPaths, TexturePaths and TextureSearchPaths in the Applications for your machine. - The ini file has a substitution mechanism to make it easier to just @@ -107,23 +114,23 @@ match the extensions (this can be time consuming so keep it to only relevant directories to you). - Copyright - --------- - - Copyright (c) 2006, NIF File Format Library and Tools. All rights reserved. - - Legal - ----- - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE - COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, - INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, - BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER - CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT - LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN - ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. + Copyright + --------- + + Copyright (c) 2006, NIF File Format Library and Tools. All rights reserved. + + Legal + ----- + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. -- GitLab