diff --git a/NifImport/NIFImport.cpp b/NifImport/NIFImport.cpp index 298b3748f497624c005698ce4a79ed03b2fe7a5a..16b1047cb59d0284bf4e5ce2e98343151d09436e 100644 --- a/NifImport/NIFImport.cpp +++ b/NifImport/NIFImport.cpp @@ -225,7 +225,6 @@ bool NifImporter::DoImport() skelImport.DoImport(); if (!skelImport.useBiped && removeUnusedImportedBones) importedBones = GetNamesOfNodes(skelImport.nodes); - ok = ImportMeshes(rootNode); // do we really want to import meshes on skeletons? } } } else if (hasSkeleton && useBiped && importBones) {