diff --git a/NifImport/NIFImport.cpp b/NifImport/NIFImport.cpp
index 298b3748f497624c005698ce4a79ed03b2fe7a5a..16b1047cb59d0284bf4e5ce2e98343151d09436e 100644
--- a/NifImport/NIFImport.cpp
+++ b/NifImport/NIFImport.cpp
@@ -225,7 +225,6 @@ bool NifImporter::DoImport()
             skelImport.DoImport();
             if (!skelImport.useBiped && removeUnusedImportedBones)
                importedBones = GetNamesOfNodes(skelImport.nodes);
-            ok = ImportMeshes(rootNode); // do we really want to import meshes on skeletons?
          }
       }
    } else if (hasSkeleton && useBiped && importBones) {