diff --git a/NifImport/Staging/plugcfg/MaxNifTools.ini b/NifImport/Staging/plugcfg/MaxNifTools.ini
deleted file mode 100644
index c2b63fb5e163e571b90ac012d8e510c45ad2f504..0000000000000000000000000000000000000000
--- a/NifImport/Staging/plugcfg/MaxNifTools.ini
+++ /dev/null
@@ -1,110 +0,0 @@
-;
-; Niftools Max tools configuration file
-;
-[System]
-; ShortDescription used in the 
-ShortDescription=Netimmerse/Gamebryo
-; KnownApplications - Used to indicate which sections in the ini file point 
-;    to "Applications" which have their own settings in a section below.
-KnownApplications=Oblivion;Morrowind;Civ4
-; Reparse the Applications (and therefore Texture directory cache) on every import/export
-Reparse=0
-
-[MaxNifImport]
-; Current Application to get setting/directory information from.  Should match KnownApps above or Auto.
-;   Auto will check the import file against the known root paths use that app if a directory match is found.
-CurrentApp=Auto
-; Wildcard to use on all NiNodes to test whether a biped may be used. Default: Bip*
-SkeletonCheck=Bip*
-; Use Bones or Biped.  Biped is broken right now so use bones or nothing.  Default: 0
-UseBiped=0
-; Flip the V coordinate. Default: 1
-FlipUVTextures=1
-; Show Textures in the Viewport. Default: 1
-ShowTextures=1
-; Enable AutoSmooth on meshes. Default: 1
-EnableAutoSmooth=1
-; AutoSmooth angle. Default: 30
-AutoSmoothAngle=30.0
-; Remove Double/Illegal faces on meshes on import
-RemoveDoubleFaces=1
-RemoveIllegalFaces=1
-; EnableSkinSupport attempt to skin the mesh if bones are available
-EnableSkinSupport=1
-
-[BipedImport]
-; Biped Height. Default: 131.90
-BipedHeight=131.90
-; Biped initial rotation. Default: 90.0
-BipedAngle=90.0
-; Biped Ankle Attach. Default: 0.2
-BipedAnkleAttach=0.2
-; Use Triangle Pelvis.  Default: 0
-BipedTrianglePelvis=0
-; Remove unused bones from the biped on import of a mesh. Default: 1
-RemoveUnusedImportedBones=1
-; Minimum Bone Width / Maximum Bone Width / Ratio of Width to Length
-MinBoneWidth=0.001
-MaxBoneWidth=0.1
-BoneWidthToLengthRatio=0.01
-; Force nub to point back to parent at expense of loss of rotation data. Default: 1
-ForceRotation=0
-; Browse for skeleton on import. Default: 1
-BrowseForSkeleton=1
-; DefaultName for Skeletons (use if in same directory as imported nif)
-DefaultSkeletonName=skeleton.nif
-; Create Nubs for final bone in chain (not supported yet)
-CreateNubsForBones=1
-
-[AnimationImport]
-; Enable Animation Import.  Default: 1
-EnableAnimations=1
-; Replace TCB Rotation with Bezier (workaround for unexpected behavior with TCB rotations)
-ReplaceTCBRotationWithBezier=1
-
-; [Applications]
-; RootPaths - Semicolon separated list of base directories to use when determining which app the imported file is from
-;
-; TextureRootPaths - Semicolon separated list of base directories to look for texturefiles
-; TextureExtensions - Extensions to scan for when using TextureSearchPaths
-; TextureSeachPaths - Semicolon separated list of directories to look recursively for files in
-;
-; UseSkeleton - Whether to use skeleton. Default: 0
-; Skeleton - Default Skeleton to use when importing oblivion meshes
-; GoToSkeletonBindPosition - Morrowind trishape data is not in the correct bind position for import. Default: 1
-
-[Oblivion]
-; Installation Folder
-InstallPath=[HKLM\SOFTWARE\Bethesda Softworks\Oblivion]=@"Installed Path"
-ExtractFolder=E:\Nifs\Oblivion
-
-RootPath=${InstallPath}\Data
-MeshRootPath=${ExtractFolder}\Oblivion - Meshes
-TextureRootPath=${ExtractFolder}\Oblivion - Textures - Compressed
-UseSkeleton=1
-Skeleton=${MeshRootPath}\meshes\characters\_male\skeleton.nif
-RootPaths=${RootPath};${MeshRootPath};${TextureRootPath}
-TextureRootPaths=${RootPath};${TextureRootPath}
-TextureExtensions=.dds;
-TextureSearchPaths=${RootPath}\Textures;${TextureRootPath}\Textures\Characters;${TextureRootPath}\Textures\Armor
-GoToSkeletonBindPosition=1
-
-[Morrowind]
-InstallPath=[HKLM\SOFTWARE\Bethesda Softworks\Morrowind]=@"Installed Path"
-RootPath=${InstallPath}\Data Files
-ExtractFolder=E:\Nifs\Morrowind\Data Files
-RootPaths=${RootPath};${ExtractFolder}
-TextureRootPaths=${RootPath}\Textures;${ExtractFolder}\Textures
-TextureExtensions=.tga;
-TextureSearchPaths=${RootPath}\Textures
-GoToSkeletonBindPosition=1
-
-[Civ4]
-InstallPath=[HKEY_LOCAL_MACHINE\SOFTWARE\Firaxis Games\Sid Meier's Civilization 4]=@"INSTALLDIR"
-RootPath=
-ExtractFolder=C:\Projects\Main\Civilization4\assets
-RootPaths=${ExtractFolder};${InstallPath}\Assets;${InstallPath}\Mods;%USERPROFILE%\My Documents\My Games\Civilization 4\CustomAssets;%USERPROFILE%\My Documents\My Games\Civilization 4\Mods
-TextureRootPaths=$(ExtractFolder)\art\shared\
-TextureExtensions=.dds;.bmp
-TextureSearchPaths=
-GoToSkeletonBindPosition=1
\ No newline at end of file
diff --git a/NifImport/Staging/plugins/MaxNifImport.dli b/NifImport/Staging/plugins/MaxNifImport.dli
deleted file mode 100644
index b9316bfd64e32b4dadd5e7285510553699794aa2..0000000000000000000000000000000000000000
Binary files a/NifImport/Staging/plugins/MaxNifImport.dli and /dev/null differ