diff --git a/NifImport/Staging/plugcfg/MaxNifTools.ini b/NifImport/Staging/plugcfg/MaxNifTools.ini deleted file mode 100644 index c2b63fb5e163e571b90ac012d8e510c45ad2f504..0000000000000000000000000000000000000000 --- a/NifImport/Staging/plugcfg/MaxNifTools.ini +++ /dev/null @@ -1,110 +0,0 @@ -; -; Niftools Max tools configuration file -; -[System] -; ShortDescription used in the -ShortDescription=Netimmerse/Gamebryo -; KnownApplications - Used to indicate which sections in the ini file point -; to "Applications" which have their own settings in a section below. -KnownApplications=Oblivion;Morrowind;Civ4 -; Reparse the Applications (and therefore Texture directory cache) on every import/export -Reparse=0 - -[MaxNifImport] -; Current Application to get setting/directory information from. Should match KnownApps above or Auto. -; Auto will check the import file against the known root paths use that app if a directory match is found. -CurrentApp=Auto -; Wildcard to use on all NiNodes to test whether a biped may be used. Default: Bip* -SkeletonCheck=Bip* -; Use Bones or Biped. Biped is broken right now so use bones or nothing. Default: 0 -UseBiped=0 -; Flip the V coordinate. Default: 1 -FlipUVTextures=1 -; Show Textures in the Viewport. Default: 1 -ShowTextures=1 -; Enable AutoSmooth on meshes. Default: 1 -EnableAutoSmooth=1 -; AutoSmooth angle. Default: 30 -AutoSmoothAngle=30.0 -; Remove Double/Illegal faces on meshes on import -RemoveDoubleFaces=1 -RemoveIllegalFaces=1 -; EnableSkinSupport attempt to skin the mesh if bones are available -EnableSkinSupport=1 - -[BipedImport] -; Biped Height. Default: 131.90 -BipedHeight=131.90 -; Biped initial rotation. Default: 90.0 -BipedAngle=90.0 -; Biped Ankle Attach. Default: 0.2 -BipedAnkleAttach=0.2 -; Use Triangle Pelvis. Default: 0 -BipedTrianglePelvis=0 -; Remove unused bones from the biped on import of a mesh. Default: 1 -RemoveUnusedImportedBones=1 -; Minimum Bone Width / Maximum Bone Width / Ratio of Width to Length -MinBoneWidth=0.001 -MaxBoneWidth=0.1 -BoneWidthToLengthRatio=0.01 -; Force nub to point back to parent at expense of loss of rotation data. Default: 1 -ForceRotation=0 -; Browse for skeleton on import. Default: 1 -BrowseForSkeleton=1 -; DefaultName for Skeletons (use if in same directory as imported nif) -DefaultSkeletonName=skeleton.nif -; Create Nubs for final bone in chain (not supported yet) -CreateNubsForBones=1 - -[AnimationImport] -; Enable Animation Import. Default: 1 -EnableAnimations=1 -; Replace TCB Rotation with Bezier (workaround for unexpected behavior with TCB rotations) -ReplaceTCBRotationWithBezier=1 - -; [Applications] -; RootPaths - Semicolon separated list of base directories to use when determining which app the imported file is from -; -; TextureRootPaths - Semicolon separated list of base directories to look for texturefiles -; TextureExtensions - Extensions to scan for when using TextureSearchPaths -; TextureSeachPaths - Semicolon separated list of directories to look recursively for files in -; -; UseSkeleton - Whether to use skeleton. Default: 0 -; Skeleton - Default Skeleton to use when importing oblivion meshes -; GoToSkeletonBindPosition - Morrowind trishape data is not in the correct bind position for import. Default: 1 - -[Oblivion] -; Installation Folder -InstallPath=[HKLM\SOFTWARE\Bethesda Softworks\Oblivion]=@"Installed Path" -ExtractFolder=E:\Nifs\Oblivion - -RootPath=${InstallPath}\Data -MeshRootPath=${ExtractFolder}\Oblivion - Meshes -TextureRootPath=${ExtractFolder}\Oblivion - Textures - Compressed -UseSkeleton=1 -Skeleton=${MeshRootPath}\meshes\characters\_male\skeleton.nif -RootPaths=${RootPath};${MeshRootPath};${TextureRootPath} -TextureRootPaths=${RootPath};${TextureRootPath} -TextureExtensions=.dds; -TextureSearchPaths=${RootPath}\Textures;${TextureRootPath}\Textures\Characters;${TextureRootPath}\Textures\Armor -GoToSkeletonBindPosition=1 - -[Morrowind] -InstallPath=[HKLM\SOFTWARE\Bethesda Softworks\Morrowind]=@"Installed Path" -RootPath=${InstallPath}\Data Files -ExtractFolder=E:\Nifs\Morrowind\Data Files -RootPaths=${RootPath};${ExtractFolder} -TextureRootPaths=${RootPath}\Textures;${ExtractFolder}\Textures -TextureExtensions=.tga; -TextureSearchPaths=${RootPath}\Textures -GoToSkeletonBindPosition=1 - -[Civ4] -InstallPath=[HKEY_LOCAL_MACHINE\SOFTWARE\Firaxis Games\Sid Meier's Civilization 4]=@"INSTALLDIR" -RootPath= -ExtractFolder=C:\Projects\Main\Civilization4\assets -RootPaths=${ExtractFolder};${InstallPath}\Assets;${InstallPath}\Mods;%USERPROFILE%\My Documents\My Games\Civilization 4\CustomAssets;%USERPROFILE%\My Documents\My Games\Civilization 4\Mods -TextureRootPaths=$(ExtractFolder)\art\shared\ -TextureExtensions=.dds;.bmp -TextureSearchPaths= -GoToSkeletonBindPosition=1 \ No newline at end of file diff --git a/NifImport/Staging/plugins/MaxNifImport.dli b/NifImport/Staging/plugins/MaxNifImport.dli deleted file mode 100644 index b9316bfd64e32b4dadd5e7285510553699794aa2..0000000000000000000000000000000000000000 Binary files a/NifImport/Staging/plugins/MaxNifImport.dli and /dev/null differ