diff --git a/NifImport/MaxNifImport.cpp b/NifImport/MaxNifImport.cpp
index 1bbe69a94bea89fe2193dfb391348d44b4c5df07..7e3277a5561e89f5bb7f1389b3d387923fd78e44 100644
--- a/NifImport/MaxNifImport.cpp
+++ b/NifImport/MaxNifImport.cpp
@@ -134,11 +134,12 @@ public:
       // load file
       blocks = ReadNifList( name );
       nodes = DynamicCast<NiNode>(blocks);
-      if (goToSkeletonBindPosition)
-         GoToSkeletonBindPosition(nodes);
 
       // Apply post processing checks after reading blocks
       if (isValid()){
+         if (goToSkeletonBindPosition && !nodes.empty())
+            nodes[0]->GoToSkeletonBindPosition();
+
          hasSkeleton = HasSkeleton();
          isBiped = IsBiped();
          skeleton = (appSettings != NULL) ? appSettings->Skeleton : "";
diff --git a/NifImport/MaxNifTools.ini b/NifImport/MaxNifTools.ini
index 3726d4fea38b67a9fbd1f96c1d73616b807135d8..2667f20bc5223edd7afd3412a3394f6dd839fc1a 100644
--- a/NifImport/MaxNifTools.ini
+++ b/NifImport/MaxNifTools.ini
@@ -79,7 +79,7 @@ RootPaths=${RootPath};${MeshRootPath};${TextureRootPath}
 TextureRootPaths=${RootPath};${TextureRootPath}
 TextureExtensions=.dds;
 TextureSearchPaths=${RootPath}\Textures;${TextureRootPath}\Textures\Characters;${TextureRootPath}\Textures\Armor
-GoToSkeletonBindPosition=0
+GoToSkeletonBindPosition=1
 
 [Morrowind]
 InstallPath=[HKLM\SOFTWARE\Bethesda Softworks\Morrowind]=@"Installed Path"
@@ -99,4 +99,4 @@ RootPaths=${ExtractFolder};${InstallPath}\Assets;${InstallPath}\Mods;%USERPROFIL
 TextureRootPaths=$(ExtractFolder)\art\shared\
 TextureExtensions=.dds;.bmp
 TextureSearchPaths=
-GoToSkeletonBindPosition=0
\ No newline at end of file
+GoToSkeletonBindPosition=1
\ No newline at end of file
diff --git a/NifImport/niutils.cpp b/NifImport/niutils.cpp
index 52353b86788966fb6ce912f9235861623cbce087..3240427e4cb924a858dd3a8bcf2a2dbebfcc75cd 100644
--- a/NifImport/niutils.cpp
+++ b/NifImport/niutils.cpp
@@ -514,15 +514,3 @@ void FindImages(NameValueCollection& images, const string& rootPath, const strin
       }
    }
 }
-
-
-void GoToSkeletonBindPosition(vector<NiNodeRef>& blocks)
-{
-   //Send all skeleton roots to bind position
-   for (uint i = 0; i < blocks.size(); ++i) {
-   	NiNodeRef node = blocks[i];
-   	if ( node != NULL && node->IsSkeletonRoot() ) {
-   		node->GoToSkeletonBindPosition();
-   	}
-   }
-}
\ No newline at end of file
diff --git a/NifImport/niutils.h b/NifImport/niutils.h
index 2458ee3c5f5d1ae3992d9a650b4c254d03f6c752..6e2f12bda5c59f560fdf1ee0b82e0caaf6532626 100644
--- a/NifImport/niutils.h
+++ b/NifImport/niutils.h
@@ -208,7 +208,6 @@ extern Niflib::NiNodeRef FindNodeByName( const vector<Niflib::NiNodeRef>& blocks
 extern std::vector<Niflib::NiNodeRef> SelectNodesByName( const vector<Niflib::NiNodeRef>& blocks, LPCTSTR match);
 extern int CountNodesByName( const vector<Niflib::NiNodeRef>& blocks, LPCTSTR match );
 extern std::vector<std::string> GetNamesOfNodes( const vector<Niflib::NiNodeRef>& blocks );
-extern void GoToSkeletonBindPosition(std::vector<Niflib::NiNodeRef>& blocks);
 
 // Simple conversion helpers
 static inline float TODEG(float x) { return x * 180.0f / PI; }