From 2ae228f260a8ed5ade1ad8902fa1c72f455eda0d Mon Sep 17 00:00:00 2001
From: Tazpn <tazpn@users.sourceforge.net>
Date: Sun, 6 Aug 2006 15:41:25 +0000
Subject: [PATCH] made a copy

---
 MaxNifTools.ini | 135 ++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 135 insertions(+)
 create mode 100644 MaxNifTools.ini

diff --git a/MaxNifTools.ini b/MaxNifTools.ini
new file mode 100644
index 0000000..4ec1a55
--- /dev/null
+++ b/MaxNifTools.ini
@@ -0,0 +1,135 @@
+;
+; Niftools Max tools configuration file
+;
+[System]
+; ShortDescription used in the 
+ShortDescription=Netimmerse/Gamebryo
+; KnownApplications - Used to indicate which sections in the ini file point 
+;    to "Applications" which have their own settings in a section below.
+KnownApplications=Oblivion;Morrowind;Civ4;DAoC
+; Reparse the Applications (and therefore Texture directory cache) on every import/export
+Reparse=0
+
+[MaxNifImport]
+; Current Application to get setting/directory information from.  Should match KnownApps above or Auto.
+;   Auto will check the import file against the known root paths use that app if a directory match is found.
+CurrentApp=Auto
+; Wildcard to use on all NiNodes to test whether a biped may be used. Default: Bip*
+SkeletonCheck=Bip*
+; Use Bones or Biped.  Biped is broken right now so use bones or nothing.  Default: 0
+UseBiped=0
+; Flip the V coordinate. Default: 1
+FlipUVTextures=1
+; Show Textures in the Viewport. Default: 1
+ShowTextures=1
+; Enable AutoSmooth on meshes. Default: 1
+EnableAutoSmooth=1
+; AutoSmooth angle. Default: 30
+AutoSmoothAngle=30.0
+; Remove Double/Illegal faces on meshes on import
+RemoveDoubleFaces=1
+RemoveIllegalFaces=1
+; EnableSkinSupport attempt to skin the mesh if bones are available
+EnableSkinSupport=1
+
+[BipedImport]
+; Top level bone import setting. Default:1
+ImportBones=1
+; Biped Height. Default: 131.90
+BipedHeight=131.90
+; Biped initial rotation. Default: 90.0
+BipedAngle=90.0
+; Biped Ankle Attach. Default: 0.2
+BipedAnkleAttach=0.2
+; Use Triangle Pelvis.  Default: 0
+BipedTrianglePelvis=0
+; Remove unused bones from the biped on import of a mesh. Default: 0
+RemoveUnusedImportedBones=0
+; Minimum Bone Width / Maximum Bone Width / Ratio of Width to Length
+MinBoneWidth=0.001
+MaxBoneWidth=0.1
+BoneWidthToLengthRatio=0.01
+; Force nub to point back to parent at expense of loss of rotation data. Default: 1
+ForceRotation=0
+; Browse for skeleton on import. Default: 1
+BrowseForSkeleton=1
+; DefaultName for Skeletons (use if in same directory as imported nif)
+DefaultSkeletonName=skeleton.nif
+
+; Create Dummy nodes for bones that appear to be helper objects. Default: 0
+CreateNubsForBones=0
+; Dummy nodes wildcard matching. (Hide these when not created as Dummy) Default: Bip??;Bip* NonAccum
+DummyNodeMatches=Bip??;* NonAccum
+; Make Billboard nodes to Dummy nodes rather than bones. Default: 1
+ConvertBillboardsToDummyNodes=1
+; Add Bones not controlled by a controller as dummy. Default: 1
+UncontrolledDummies=1
+
+[AnimationImport]
+; Enable Animation Import.  Default: 1
+EnableAnimations=1
+; Require Multiple Keys to be present to before importing animation. (Kludge to workaround DOaC issues.) Default: 1
+RequireMultipleKeys=1
+; Replace TCB Rotation with Bezier (workaround for unexpected behavior with TCB rotations)
+ReplaceTCBRotationWithBezier=1
+; Apply the overall transform to skin and bones. Default: 1
+ApplyOverallTransformToSkinAndBones=1
+
+; [Applications]
+; RootPaths - Semicolon separated list of base directories to use when determining which app the imported file is from
+;
+; TextureRootPaths - Semicolon separated list of base directories to look for texturefiles
+; TextureExtensions - Extensions to scan for when using TextureSearchPaths
+; TextureSeachPaths - Semicolon separated list of directories to look recursively for files in
+;
+; UseSkeleton - Whether to use skeleton. Default: 0
+; Skeleton - Default Skeleton to use when importing oblivion meshes
+; GoToSkeletonBindPosition - Morrowind trishape data is not in the correct bind position for import. Default: 1
+
+[Oblivion]
+; Installation Folder
+InstallPath=[HKLM\SOFTWARE\Bethesda Softworks\Oblivion]=@"Installed Path"
+ExtractFolder=E:\Nifs\Oblivion
+
+RootPath=${InstallPath}\Data
+MeshRootPath=${ExtractFolder}\Oblivion - Meshes
+TextureRootPath=${ExtractFolder}\Oblivion - Textures - Compressed
+UseSkeleton=1
+Skeleton=${MeshRootPath}\meshes\characters\_male\skeleton.nif
+RootPaths=${RootPath};${MeshRootPath};${TextureRootPath}
+TextureRootPaths=${RootPath};${TextureRootPath}
+TextureExtensions=.dds;
+TextureSearchPaths=${RootPath}\Textures;${TextureRootPath}\Textures\Characters;${TextureRootPath}\Textures\Armor
+GoToSkeletonBindPosition=1
+
+[Morrowind]
+InstallPath=[HKLM\SOFTWARE\Bethesda Softworks\Morrowind]=@"Installed Path"
+RootPath=${InstallPath}\Data Files
+ExtractFolder=E:\Nifs\Morrowind\Data Files
+RootPaths=${RootPath};${ExtractFolder}
+TextureRootPaths=${RootPath}\Textures;${ExtractFolder}\Textures
+TextureExtensions=.tga;
+TextureSearchPaths=${RootPath}\Textures
+GoToSkeletonBindPosition=1
+
+[Civ4]
+InstallPath=[HKEY_LOCAL_MACHINE\SOFTWARE\Firaxis Games\Sid Meier's Civilization 4]=@"INSTALLDIR"
+RootPath=
+ExtractFolder=C:\Projects\Main\Civilization4\assets
+RootPaths=${ExtractFolder};${InstallPath}\Assets;${InstallPath}\Mods;%USERPROFILE%\My Documents\My Games\Civilization 4\CustomAssets;%USERPROFILE%\My Documents\My Games\Civilization 4\Mods
+TextureRootPaths=$(ExtractFolder)\art\shared\
+TextureExtensions=.dds;.bmp
+TextureSearchPaths=
+GoToSkeletonBindPosition=1
+DummyNodeMatches=MD;Bip;Bip??;* NonAccum;Effect*;Sound*;Dummy*
+
+[DAoC]
+Isles_InstallPath=[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Dark Age of Camelot - Shrouded Isles_is1]=@"InstallLocation"
+RootPath=
+ExtractFolder=
+RootPaths=${Isles_InstallPath};${ExtractFolder}
+TextureRootPaths=$(ExtractFolder)
+TextureExtensions=.dds;.bmp;.tga
+TextureSearchPaths=
+GoToSkeletonBindPosition=1
+ApplyOverallTransformToSkinAndBones=0
\ No newline at end of file
-- 
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